Forum Discussion
stukapooka
4 years agoLegend
@Iron_Guard8 gw1 and 2 have some questionable netcode at times but bfn's is down right infuriating at times and it made playing chomper and superbrainz as actual melee characters a nightmare.
2. Games in general just need to slow down when it comes to bugs, yes I would like new content faster but I'd rather wait and have quality than a buggy mess but this is sadly the modern gaming mindset of gotta get it out now and fix it later.
3. If you simply remove the charactwr packs from gw2 and its economy along with gw1's is really solid. Bfn shot itself in the foot by removing the incentive of things to buy and instead trying to drip feed us content which just causes players to get frustrated when they at least can't buy something.
4. The problem with bfn's communication system to me is that it takes far too long to say what you want as you gotta search through all the dang emotes and pointless communications rather than just a simple medic or follow me call button.
5. Veterans aee always gonna feel more powerful because they've been playing longer and thats just a fact of life, every game has a progression system to where veterans are gonna have something a newbie wont and I hate to say it but some people are just gonna have to get over that and git gud.
6. The prize maps and bfn rainbow stars were an awful fomo grind system that made many people quit altogether, I get they can't pump out maps and characters every month but maybe actually having events and modes that don't suck on maps that arent poorly designed and give us more of what we already enjoy would be a better system like the portal and trials in 2. They need to actually create a game people will actually enjoy playing unlike bfn.
7. Bfn's marketing is some of the worst I've seen for a triple a title. We only we're announced on the day the game was available and they showed literally no gameplay to hide the fact that it was a poor overwatch clone. They genuinely screwed themselves over here.
One thing they definetly have to get better after bfn is the core game play and map design as the characters, camera, abilities, and animations are all so floaty in bfn and the lack of ttk really hurts any sense of weight to the weapons.
The map design imo is also the weakest of the 3 shooters with lack of high ground, flank routes, gimmicks, poor spawns, and invisble walls everywhere and come on does anyone even play anything but turf maps in bfn?
Mixed modes literally died because no one wants to play it with all the stupid changes popcap made to them like 8v8 and 2 point capture system.
2. Games in general just need to slow down when it comes to bugs, yes I would like new content faster but I'd rather wait and have quality than a buggy mess but this is sadly the modern gaming mindset of gotta get it out now and fix it later.
3. If you simply remove the charactwr packs from gw2 and its economy along with gw1's is really solid. Bfn shot itself in the foot by removing the incentive of things to buy and instead trying to drip feed us content which just causes players to get frustrated when they at least can't buy something.
4. The problem with bfn's communication system to me is that it takes far too long to say what you want as you gotta search through all the dang emotes and pointless communications rather than just a simple medic or follow me call button.
5. Veterans aee always gonna feel more powerful because they've been playing longer and thats just a fact of life, every game has a progression system to where veterans are gonna have something a newbie wont and I hate to say it but some people are just gonna have to get over that and git gud.
6. The prize maps and bfn rainbow stars were an awful fomo grind system that made many people quit altogether, I get they can't pump out maps and characters every month but maybe actually having events and modes that don't suck on maps that arent poorly designed and give us more of what we already enjoy would be a better system like the portal and trials in 2. They need to actually create a game people will actually enjoy playing unlike bfn.
7. Bfn's marketing is some of the worst I've seen for a triple a title. We only we're announced on the day the game was available and they showed literally no gameplay to hide the fact that it was a poor overwatch clone. They genuinely screwed themselves over here.
One thing they definetly have to get better after bfn is the core game play and map design as the characters, camera, abilities, and animations are all so floaty in bfn and the lack of ttk really hurts any sense of weight to the weapons.
The map design imo is also the weakest of the 3 shooters with lack of high ground, flank routes, gimmicks, poor spawns, and invisble walls everywhere and come on does anyone even play anything but turf maps in bfn?
Mixed modes literally died because no one wants to play it with all the stupid changes popcap made to them like 8v8 and 2 point capture system.
Iron_Guard8
4 years agoLegend
@stukapooka As far as the veteran thing. Knowing how stuff works, map layout, and how characters play will always give a veteran an advantage over a new player. What I want to avoid is having veterans straight up do more damage, have more health, or other advantages over new players. In all 3 of the PvZ shooters, I've seen new players do extremely well, which is showing their skill off, and it's not a huge issue in our shooters, barring special cases. But in other games, people who pay more or play a long time have some times insurmountable advantages and we can't have that in a new game.
- stukapooka4 years agoLegend@Iron_Guard8 I get what you're saying but thats more of a flaw of the progression in the upgrade system so unless you introduce the point system from bfn into gw2's upgrade system so people cant have health and damage at the same time this problem will continue.
Bfn shares the same problem with having the upgrades that actually make a difference to the character like rapid fire be available to the max rank sweatlords.
It's a big problem that needs to be seriously examined or we could just take the lazy route and throw out upgrades altogether lel.
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