Forum Discussion
8 years ago
Looks pretty cool and very annoying to deal with. (From a Zombie main perspective).
I would personally remove the fertilizer and add some Grow-Shrooms but that's just me.
The reason behind this is for example: You play a 2 drop on turn 2 and fertilize it on turn 3. Because you only have 1 plant, if it gets removed, you will lose all pressure on the board.
If you buff it with a Grow-Shroom, at least you keep a 2/1 on the board to keep inflicting damage.
Anyway, good deck bro.
I would personally remove the fertilizer and add some Grow-Shrooms but that's just me.
The reason behind this is for example: You play a 2 drop on turn 2 and fertilize it on turn 3. Because you only have 1 plant, if it gets removed, you will lose all pressure on the board.
If you buff it with a Grow-Shroom, at least you keep a 2/1 on the board to keep inflicting damage.
Anyway, good deck bro.
8 years ago
I've been thinking of dropping fertilizer, but for either more control spells or possibly another couple minions... Maybe a cheaper environment just to counter theirs easily.
Good feedback , and I've noticed the same thing. I either redraw it or never really have the use for it when it's in my hand.
Good feedback , and I've noticed the same thing. I either redraw it or never really have the use for it when it's in my hand.
- 8 years agoI don't know if an environment is a good idea.
Coffee grounds COULD be useful if you place the Captain Cucumber on top of it, but that's pretty much it. (I guess it can be useful for Blooming Heart as well).
What about some nutrients? (The plant food trick).
I think it can be more useful since the bonus attack is sometimes better than just plain stats.- 8 years agoThis is true... But I've also been considering banana peel.
- ApprovedAnonymous8 years ago
I replied to this post immediately after you posted it, but it doesn't seem to have saved. weird.