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@SundropDot I agree with most of your changes. I would like to say I support @Iron_Guard8 's proposal of improving Spikeweed.
I think the Citron shield health nerf goes too far. From 600 to 250, that is way too much. I would suggest 400 for starters.
I have some more things I would change:
- Make it so Super Brainz's Hyper Jump Thump has a 2 second longer Cooldown, but also that it deactivates all other abilities for 2 seconds
- I think Snapgragon only needs a small decrease in range
- Imp shouldn't have explosive escape. His reward for quitting Mech before running out of health should be that he himself doesn't explode. This is especially needed if your Mech Health Regen idea is implemented.
- I think with a damage reduction, Citron's dash should have 2 charges with a 3 second delay between them
- Although I think the dash damage reduction isn't needed, because All Start has the tackle and the ip bomb that can insta-kill low health classes.
Not only this, but this ability marks Imp has an character.
- 5 years ago@GutmanSca Agreed. Explosive Escape is fine in my opinion. Only thing you could change is to have the same ejection style as GW2 if it gets too strong for some reason.
- 5 years ago
@SundropDot I always thought this ability was very unfair. Imp is the one sitting in the damn thing, so why shouldn't he explode, but everyone else should? That has been my point of view on it. I don't like it, because nearly all game modes are based around capture points. It was so frustrating when imp called Mech in Turf Takeover and used explosive escape immediately.
Considering the range of explosive escape has been nerfed, it might be fine. Another thing I don't like is that there isn't a sufficient indication it will happen for new players.
As @GutmanSca said, explosive escape is something that defines Imp in part, and I neglected that fact. I just happen to remember him very negatively from the start of gw2. I quit the game because of him. He was so extremely op. I had the preorder bonus thing with the mega op z_mech. I was getting top vanquishes all the time without knowing what I was doing.
I think many new players don't know explosive scape exists and are frustrated when they suddenly explode. All other abilities in the game are more commonly known. Therefore, imp players can take advantage of that. I know Imp has been nerfed too much, but this still remains a source of anger for many. As a result I would like to suggest adding a clearer indicator. They could add a red circle to indicate the explosion range. This way even new players would understand that they shouldn't be in range when z-Mech explodes.
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