Forum Discussion
~The Imp Tip~
It's no secret that the Imp is one bad dude. If played right, he's downright mean. If played wrong, he's absolutely adorable. And even the best of players know that when you call in your Mech, there's always that chance some Peashooter or Sunflower is nearby in root mode just WAITING to make you wish you hadn't! Once your Mech is destroyed you're forced to endure a veyr lengthy cooldown in-between the destructive awesomeness that is your favorite robotic companion.
Fret not however, for there's real reason to level all Imps equally and try to have them all at top upgrade specs!
Each Imp's Mech cooldown is unique to that Imp in particular! So say you were playing Scallywag Imp and summoned your Mech just to have it get thrashed by a heavily defended point - Simply switch Imps! This won't help with the cooldown on the Imp you were just using, but the Cooldown for the next Imp you choose will be at Half, just like when you first began the match. :o This goes for every Imp you switch to, and if you aren't too easy to spot, you'll actually have difficulty doing this with every as there may not be enough time in the game depending on how attatched you get to your vanquish streaks! (I usually respawn right away if my Mech runs outta juice while shooting from afar. Just so I can hop into another mech as I'm not very nimble with the 75 health little guy 😕)
So in short, this can lead to your team having a Mech driver (Of unknown skill level :P) nearly every life you have as Imp.
HEALING vs ELEMENTAL EFFECTS
Everyone knows that some characters carry an elemental effect with their shots and while Electric simply arcs around Fire and Toxic will inflict lingering damage which you carry around, and even if you initially survive your encounter and vanquish your opponent the lingering fire and poison can deplete your Health and give that opponent a From the Grave vanquish and as far as Ice is concerned everyone hate the movement penalty and being frozen in place as a sitting duck.
What a lot of people don't seem to realize is the role that Healing has in mitigating these lingering effects; either removing them or preventing them entirely.
The Sunflower Heal Beam, Heal Flower, Rainbow Heal Flower and the Heal Flower Pots which can be spawned along with the Scientist Heal Beam of Science, Heal Stations, Mega Heal Bomb and Dr. Heals Bot all effectively counter being slowed, frozen, set on fire or poisoned.
If you are currently on fire, poisoned, slowed or frozen receiving even a moment of healing from any source will cancel that effect, and having the benefit of having a Heal Beam placed on you or standing in the healing radius of a stationary source like a Heal Flower or Dr. Heals will prevent it from even happening in the first place- you'll still take damage from any hits but those hits won't set your face on fire, or freeze you or poison you.
This is not only useful in Multiplayer or Co-Op play but it's a vital tactic in some Boss Hunts, like The Kings Day Out where you are in constant danger of being frozen or slowed, or A Banquet for Sasquatch where the Sasquatch keeps turning you into a walking bonfire. This is why so many experienced Sunflower players fight with a Heal Flower by their side almost constantly during those events; not just for the Health benefits but to stop themselves from being set on fire by Sasquatch or frozen by the Yeti King, or even those annoying Yeti Bosses in Garden Ops.
If you play a Scientist or a Sunflower and you see a teammate slowly burning, poisoned or just stuck in place frozen just snap out your Heal Beam or drop a Heal Flower and you'll instantly cure them and return them to normal.
One thing to remember though is that the Vampire Flowers ability to steal Health from Zombies with every hit won't cure these elemental effects; but if you are only facing a single opponent or a couple and aren't taking large amounts of damage you should find that a constant barrage of successful hits on the Zombies might just offset that extra Toxic or Fire damage and keep you alive; but as far as Ice is concerned you're just as vulnerable as anyone else to being frozen without a Sunflower teammates assistance or backup from your own Heal Flower.
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