@xXFrozenChromeXx wrote:
he is a permanent mech at 300 health and his damage out put takes the mick range and close up
AHAHAHA
IM GOING TO LAUGH HARDLY.
So every character that is big and does damage is like a mech?
FYI Mech has more health, SOME VARIANTS HAVE A DASH, MORE DAMAGE (overall ranged one) AND ARMOR.
TELL ME AGAIN IS A PERMANENT MECH, AND BESIDES THAT, saying that is "permanent mech" you also going to mean that mech is op?
Mech shouldn't be Op either, so i don't see the proble, mech should be only a transformation to change the class, not making imp stronger, TORCHWOOD SHOULD BE STRONG AS MECH
15-25 hp off (if the hp boost is added) he was near enough to 300 which the pylon mech sits at. and tbh i thought it was every other mech hp as well except for drakes. the only time ive ever played as the imp class was when it was him and corn's party week.
but either way he's a constant 275hp that continuously keeps coming back when he dies. than any mech once destroyed has a 150 seconds/2:30 recharge time (according to ign from feb last year) (( http://uk.ign.com/wikis/plants-vs-zombies-garden-warfare-2/Imp ))
im not fully clued up on the imp class so idk if the upgrades carry over to the mech form or not. but with torchwood he can be upgraded which is what im getting at.