After playing more multiplayer Turf Takeover matches I have to agree with those that feel that both the battery at the end of the Zombopolis map and the mirrors at the end of the great White North map got adjusted too far in the defender's favor. Great White North was certainly too easy as the attacker before to unfreeze the Yeti King but now it seems that it takes too much.
The end of Seeds of Time may need an adjustment to the Bootering Ram as well. Again it was too easy as the attacker before but now seems too far in the other direction.
Also I've seen many comments about the Citrons sniping when they are more designed as tank style brawlers and I'm finding this to be true as well. The Frost Citron is especially onerous at extreme ranges where the Cacti are supposed to be more of the plant sniping role instead.