Forum Discussion
stukapooka
4 years agoLegend
@Iron_Guard8 In favor of bringing back all the gw1&2 maps.
One thing they have to address from bfn is how capturing works because it's a mess.
Requiring all defenders to be elimimated from such a large area that's walled in is a nightmare due to how slow the capture progress is, in gw one browncoat could capture a majority of the point but it worked there because it clearly means the defenders aren't defending or their pots are gone.
In bfn just one defender can stall an entire team a problem that happens far too much with invisible nightcaps in the corner. Compare this to defenders needing an equal number to the amount of attackers to stop their progress and capture progress going faster for how many there are.
Overtime has Also gotta go back to the way it was. Bfn's overtime resets everytime somebody touches the objective which can cause games to go on for a long time. In gw a zombie had to bum rush the objective and STAY ALIVE for overtime to work and he was at risk from everything defenders or pots could throw at him on the small point.
Objective master is a nice addition and should stay.
Bringing back the maps isn't necessary but I would like to see them again.
They put payloads in a game with massive aoe attacks on short cooldowns that's the problem compared to how they worked in games like tf2 where there are several other mechanics to be factored like ubers, sentries, scout capture speed, small cart you can't hide behind, and weapon variation.
4 points feels far too small and rushes through the map. Im fine with 6 as they feel about the right size.
One thing they have to address from bfn is how capturing works because it's a mess.
Requiring all defenders to be elimimated from such a large area that's walled in is a nightmare due to how slow the capture progress is, in gw one browncoat could capture a majority of the point but it worked there because it clearly means the defenders aren't defending or their pots are gone.
In bfn just one defender can stall an entire team a problem that happens far too much with invisible nightcaps in the corner. Compare this to defenders needing an equal number to the amount of attackers to stop their progress and capture progress going faster for how many there are.
Overtime has Also gotta go back to the way it was. Bfn's overtime resets everytime somebody touches the objective which can cause games to go on for a long time. In gw a zombie had to bum rush the objective and STAY ALIVE for overtime to work and he was at risk from everything defenders or pots could throw at him on the small point.
Objective master is a nice addition and should stay.
Bringing back the maps isn't necessary but I would like to see them again.
They put payloads in a game with massive aoe attacks on short cooldowns that's the problem compared to how they worked in games like tf2 where there are several other mechanics to be factored like ubers, sentries, scout capture speed, small cart you can't hide behind, and weapon variation.
4 points feels far too small and rushes through the map. Im fine with 6 as they feel about the right size.
Iron_Guard8
4 years agoLegend
@stukapooka excellent point about the capturing. It absolutely needs to return to how it was in GW and GW2 as it's too easy to defend with one player in BfN, even if 10 attackers are on the point, and its so frustrating to lose progress with the cut off points on the capture bar. They should have left that alone as it's just not fun to deal with in BfN.
Remember how insane OT was in Founders? It was awful. It's still a mess in BfN, so agreed, go back to GW/GW2 here too.
- stukapooka4 years agoLegend@Iron_Guard8 The suburbination, tt, Gnome bomb sprinting, and overtime changes all feel so out of place and messed up. Did people really have a problem with how they worked in 1 and 2?
So many bizarre and unnecessary changes in bfn as a whole. It really does feel like a case of if it ain't broke don't fix it.
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