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Bringing the gw/gw2 maps back wont work gameplay wise.
The gw1 maps are way to open and without falloff you would just randomly die from a mile away and with falloff, snipers would dominate the maps, with flankers not having any viable way to approach them.
The long range classes in gw1 wherent really snipers, since most of them couldnt burst you down in two shots. BfN sniperdesign is fine, but maps need to have flanking routes and limited sightlines so that they dont dominate.
(This is a issue regardless of falloff exists or not)
Gw2 Turf maps have the same issue, with the only difference being that they overuse the colour purple.
So the maps wont work in bfn without a redesign.
- 6 years ago
Recently I feel that in 1st - 3rd points, defense team became easy to win.
I think it is good change, if it is not my misunderstanding.
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