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@cmh05171 i ddn't mention them because basically i never played those classes or variations.
I just give my suggestion based on my experience. I ddn't had much time to play Alien Flower or Commando PeaShooter, so i can't give a good feedback or suggestion about them.
If you want to discuss about some other suggestion feel free to join the topic.
So we have aline flower and commando peashooter, how would you buff those?
Maybe Alien flower some fire ratio and Commando Peashooter some increased damage?
So from playing alien flower she shoots a one shot that bursts on impact like peashooter. When the shot lands it leaves a mist of spores that is supposed to damage zombies when they walk through it like a mini zombie stink cloud in a way. The problem is the spore mist doesn't really do anything it just does 3 damage when someone walks through it. When they first released alien flower the devs said that she could shoot spore mists as "traps" for the zombies to walk into around corners. It isn't much of a trap if you can see through it and only does 3 damage. What I think would be a cool change is it does a little damage but it has a effect like hypno shroom that alters your vision so it becomes disorienting. That way zombies don't just walk through it like it is nothing. As for commando pea he just doesn't output enough damage with his rapid fire. He either needs damage buff or maybe just maybe larger clip so he can jump around keeping constant fire. Since at the moment he stands, he is like archeologist, fast fire rate with not enough firepower where most of the time you will die if you don't catch the enemy by surprise.
- Anonymous10 years ago
@cmh05171
Interesting...i add those to my thread...
What about instead of Fire Ratio on Alien Sunflower? Bad Idea? Op?
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