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Let me give you an example so you understand what i mean:
You play as Imp. You are down to 5 HP. A Cactus is shooting at you. You use a double-jump in hope to avoid the shots. The Cactus hits you mid-air, you are out. However that projectile accelerates your now dead body to the speed of light and fires it to the far end of the map. That far end is filled with deep water and your body sinks to the ground.
The spot where the projectile hit you now emits an aura for revival. Now a nice Scientist comes by, notices the aura and revives you. However your body is in deep water and the revival will bring you up where your body is. Which of course insta-kills you.
Video demonstration:
https://www.youtube.com/watch?v=vriHC0fiJq8
The original GW also had such issues where you could be revived with your body being stuck in the ceiling. Which caused you being stuck inside the walls. Halfway outside the map. This has been addressed by reviving players on the floor and no longer in the ceiling.
Ah, now I understand. Thank you for clarifying. It seems to be a bug triggered by another bug (or bad mechanic) which is the cactus shooting your (rather sensitive) rag-doll corpse. This just sends you flying into an insta-death zone which gives your effect.
Popcap should be fixing this bug by reducing the knock-back of projectiles on rag-doll corpses to ensure such a flying effect should not happen though it should be fixed overall by adding another trigger flag/event flag to detect you are in an insta-death zone overall rather than the "you got vanquished by the zone" flag they current have in place which it simply vanquishes you and makes you unrevive-able.
-VoltScience: Exposition Mage
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