Forum Discussion
stukapooka
4 years agoLegend
@TheSprinter85 Malfunction: great in ops. How is any plant suppose to see this coming? It would feel awful to die to since you had no counterplay.
Jazz hands: At this late since the cancellation I don't think popcaps gonna touch any pvz shooter even if it's to blantantly fix something they screwed up. I can imagine this upgrade being extremely annoying to fight against.
Chain lightining: basically an electrical arc upgrsde now allowing you to hit more targets. Solid upgrade.
Jumper cables: good upgrade.
Amplification: could be okay if the bouncer was so buggy.
Conduction: decent if it works on a large amount of enemies.
Maelstrom: this upgrade seems really specific and if plants aren't already gstting away from the tornado they were gonna die anyway.
Defribrilated: I hate this upgrade. It's almost always a win button for slide with no downsides and there is no way a plant can see it coming. Energy warp was NEVER this busted and unfun to fight against.
Turbulence: how's a plant suppose to know about the potential stun if they have to cross it?
Cooling sparks: *redundant comment about ops here*.
I've begun to notice that a lot of upgrades are simply cool down reductions or health/restorations.
Jazz hands: At this late since the cancellation I don't think popcaps gonna touch any pvz shooter even if it's to blantantly fix something they screwed up. I can imagine this upgrade being extremely annoying to fight against.
Chain lightining: basically an electrical arc upgrsde now allowing you to hit more targets. Solid upgrade.
Jumper cables: good upgrade.
Amplification: could be okay if the bouncer was so buggy.
Conduction: decent if it works on a large amount of enemies.
Maelstrom: this upgrade seems really specific and if plants aren't already gstting away from the tornado they were gonna die anyway.
Defribrilated: I hate this upgrade. It's almost always a win button for slide with no downsides and there is no way a plant can see it coming. Energy warp was NEVER this busted and unfun to fight against.
Turbulence: how's a plant suppose to know about the potential stun if they have to cross it?
Cooling sparks: *redundant comment about ops here*.
I've begun to notice that a lot of upgrades are simply cool down reductions or health/restorations.
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