Forum Discussion
Electric Slide is a new character who I love the idea, but she has some issues and upgrades that if fixed would make her more fun to play as and against.
Malfunction: I use this one on a build, as I find it amusing. That being said, it is of limited use in multiplayer, but decent in PvE.
Jazz Hands: Was it always bugged? I don't remember. The idea is solid though. Stun is annoying to get hit with, but it's not as bad with ES's version as it can be in some other games where you're vulnerable for a long time.
Chain Lightning: & Jumper Cables Great upgrades to be sure. The reason why a lot of people get annoyed at Electrician in GW and GW2 is how many people he can hit with it's massive AoE. Using both together makes you almost as effective against large groups of plants in a similar fashion, but it leaves you with only 1 point left for other upgrades if you do that, and as usual for large AoEs, it's much better in PvE than multiplayer.
Amplification & Conduction: Funky Bouncer is very unreliable so these upgrades are less effective than they could be if that were not the case. When they do work, amplification can certainly be nice to toss lots of AI off the ledge at the Ops spots on Z-Tech Factory, and Conduction means more uses of Disco Tornado, which is a decent ability despite its own problems (like getting stuck on almost any change in elevation).
Maelstrom: Generally, you use Outta Fight to get out of combat, not to hang around, so not the most useful upgrade unless you plan for this well. It can be powerful when you do plan that out though, it's just not seen much as Outta Fight is used mostly to just run away.
Defibrillated: This is the upgrade that makes this character so obnoxious to fight against. Get in a bit of trouble as an Electric Slide, hit this, and while invulnerable you heal and get ammo back. This thing is busted and annoying to deal with. It shouldn't be a thing at all, much less costing only 4 points. If we get this character back in a new game, and I do like the character so I hope we do, this thing has got to go.
Turbulence: The stun is short and makes this ability more effective. At 2 points it feels fine as the stun doesn't last long and doesn't trigger all that often from my experience, but does increase ES's damage without making this ability oppressive, so it works out well.
Cooling Sparks: Getting your AoE damage ability back faster by using it for what's designed for, works out well. It's of course better against AI hordes, but it's fine in multiplayer too.
About Plants vs. Zombies™ Franchise Discussion
Recent Discussions
- 4 hours ago