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@TheSprinter85Face bite: makes you stronger if you hit the head. Kind wierd since the chomp was buffed to 40 damage in bfn so this upgrade allows him to three shot a lot of people.
Hailtosis: lets mke chompers stupidly powerful range attack and give it the ability to two shot deadberd from across the map becuse that's balanced.
Chomp thing: look what they did to my sweet little boy.
Mastication: digestion upgrade that's it.
Vampire spikeweed: the ability was better in every way. Why does chomper get an ability that deals 100 damage and heals him but recievs no visual changes. F this upgrade.
Symbiosis: never really found this useful since spikeweed in Bfn stick out like a sore thumb and if you're eting around other zombies you're playing chomper wrong to begin with.
Hot rod: how am I suppose to tell they have this again? There's also no downide to using this unlike the variant.
Well fed: remember how gw mde the burrow meter go slower if you didn't move? Well popcap doesn't. Chomper in bfn also kicks up didt regardless of if he's moving or not so this upgrades kinda garbage. Why does popcap think removing basic features mechanics and adding them back is worth an upgrade, same with bean bombs going farther?
Upset stomach: not much to say here.
Dirt bath: I can imagine this being an annoying combo with the upgrades listed above. Another problem is just once again how do I knkw a chomper has this is especially since he keeps its effects 5 seconds outside of goop.
Chomper really highlights the problem of upgrades telling your opponent jack squat as you didn't know he was suddenly gonna move faster, regain health, have his aoe last longer, or two shot you from across the map.
This character has quite a few upgrades that are taken from Garden Warfare 2 variants and alternate abilities. While I do not mind this too much, it still feels like a ripoff. The upgrade system was supposed to replace variants in this game, although replacing variants with a single upgrade does not exactly seem like the best move. I have mixed feelings on this, so cannot say much about this to be honest!
Some of these upgrades require some setup to execute, for instance the Dirt Bath upgrade requires you to use your own Grody Goop to receive the boosts, although you do get the effects for an additional 5 second boost after leaving it. The Face Bite upgrade only applies when you use your primary weapon and the Halitosis upgrade requires you to use your secondary weapon. You must eat an enemy to create Spikeweeds with Symbiosis. Plenty of the upgrades require you to successfully digest enemies and survive to get full benefits from. These upgrades can prove to be useful, although it could be hard to use to their full potential in some matches.
On the other hand, though, there are some upgrades that provide great benefits at almost no cost, a great example being the Vampire Spikeweed. I mean why would you decide whether you should have healing or damage, when you can have both? All that for 1 upgrade point, and you can give yourself overhealth too. Seems really good to me! Some of these upgrades seem in a weird place right now, some of these upgrades should be easier to make use of, although should most likely cost more upgrade points to use as the upgrades could become too powerful otherwise. For instance, gaining a speed boost with the Hotrod upgrade after a Burrow, even if you do not digest an enemy, seems like it could work to me, but it should cost more upgrade points to use if this was the case.
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