Forum Discussion
stukapooka
4 years agoLegend
@TheSprinter85 Seismic: Another upgrade that simply adds back a feature from gw but how is a plant suppose to know a sprint will now knock them away. It was the standard in gw so it was easy to know but this is just a pain.
Hydraulics: once again ripping off another gw mechanic beacuse we gotta fill that upgrade roster somehow?!
Rubber: because engineer's primary needs to be more oppresive.
Breakthrough: read above.
Reinforced: the extra health is understandable but healing your heavy helper is absolutely stupid.
Dispersion: larger aoe is ok if they don't get destroyed.
Signal amp: the heavy helper is already one of the better abiliities in game and giving it a bigger effect radius coupled with engineers's already effective primary and your just making him more effective.
Progress report: Because this clearly isn't broken.
Rally the troops: double time is already stupidly effective and allowing it too give engineer his other ahilities back faster is broken when stacked with allies.
Turbo charge: I can understand the speed increase but why knockback?
Hydraulics: once again ripping off another gw mechanic beacuse we gotta fill that upgrade roster somehow?!
Rubber: because engineer's primary needs to be more oppresive.
Breakthrough: read above.
Reinforced: the extra health is understandable but healing your heavy helper is absolutely stupid.
Dispersion: larger aoe is ok if they don't get destroyed.
Signal amp: the heavy helper is already one of the better abiliities in game and giving it a bigger effect radius coupled with engineers's already effective primary and your just making him more effective.
Progress report: Because this clearly isn't broken.
Rally the troops: double time is already stupidly effective and allowing it too give engineer his other ahilities back faster is broken when stacked with allies.
Turbo charge: I can understand the speed increase but why knockback?
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