Forum Discussion
Engineer is my least favorite returning character in BfN as his new kit is largely awful. Love the character in GW and GW2, although I like the drones more than the big bolt blaster. I really hope when we get a new shooter, that this character is fun again, and isn't just an obnoxious turret camper like in BfN.
Seismic: Don't really use it, although it simulates the jackhammer's effect on plants from GW and GW2. It really should have some kind of indicator, like maybe a red aura or rocky effects on the hammer so plants know. The lack of video/audio queues in BfN with some of these is quite disappointing.
Hydraulics: Don't use this one either, but more jump height is important as getting the high ground is very important, and part of my complaints about the original GW to be honest; too many rooftop campers and only certain characters can reliably do that.
Rubber: This is the upgrade that makes engineer so annoying on Turning Point. Elsewhere too, but that first point with the boat is so common for engineers to camp and use this to make it worse. This needs to be changed or removed. Engineers that sit at their turret and endlessly spam attacks with this upgrade are no fun to play against, and not much fun to play as.
Breakthrough: This is similar to rubber as it makes the main attack of this character so powerful and the engineer doesn't even have to really aim, just toss them in the general vicinity of the plants, and with the heavy helper aura, can do so indefinitely. Combine this and rubber and become one of the most annoying things in BfN, and that's quite the list already.
Reinforced: In GW and GW2 I generally use the sonic mines over the grenade, and the bullhorn swarm is closer to those mines, but I don't enjoy it as much and it's worse to get hit by as they seek you out even after you've moved on so you can stunned in places far away from the swarm. Making them tougher isn't that big of a deal, but then healing the heavy helper to boot? Since BfN fights are often at long ranges, it behooves the plant team to snipe these and the heavy helper, even more than usual.
Dispersion: This one is alright, although I'd rather just get my sonic mines back.
Signal Amp: Larger radius to an ability that is already too good as heavy helper makes reloading and overheating a non-issue, is just amplifying the problem. If the Heavy Helper aura was limited, like the engineer dispenser in TF2, or had other limitations so it wasn't so good, this could be a decent ability. It's OP right now.
Progress Report: This one is decent as the heavy helper's attack isn't the problem with the ability, it's the aura, and I like BfN's spotting system.
Rally the Troops: Double Time is not a great ability, and is very limited as in TT maps, you tend to move past it as the points are taken, and on others, the plants destroy them easily or the fights happen away from them and you have to keep placing it down again to keep it relevant. This upgrade is ok when your team actually uses it, but that isn't that often.
Turbo Charge: Similar to rally the troops; this is only good if you can get teammates to use the pad. This makes it somewhat decent if they do, or useless if they don't.
@Iron_Guard8I really don't get the bfn jackhammer.
Why is their so much effort into it if it's just a sprint animation? Why is engineer the only one who gets sprint related upgrades? Was jackhammer suppose to return as an ability, i mean there was a bug were it used to deal damage and avoid getting swallowed?
Why would I also waste up to a total of 4 upgrade points for something that won't even deal damage and is only useful of it run into my opponenets?
If I wanted the offensive jackhammer I would just play gw rather than upgrade as it actually hurt plants and allowed engineer to shoot and jump higher which mattered a lot more in gw than it does bfn due to the regular jump height.
I really don't get what popcaps doing here it's like they wanted jackhammer to be viable but removed it from the overall kit like their trying to have a cake and eat it to.
About Plants vs. Zombies™ Franchise Discussion
Recent Discussions
- 56 minutes ago
- 2 hours ago
- 23 hours ago