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@TheSprinter85I don't get why information about upgrades isn't properly presented to both players.
Look at last ditch for example. How am I suppose to know when a peashooter can suddenly deal 90 to me? How am I ever suppose to counter that if i can never tell it's coming? It's the equivalent to getting random critical hit in tf2 in a gunfight. I'm making no real mistakes than suddenly get one shot or have a mass amount of damage put me on the defensive that I had no way of seeing or reacting to (random crits in tf2 also don't have falloff for god knows why). Why should peashooter ever gain a consistent imp one shot to potentially start a fight with?
Homing pea: why does this even exist? Especially with how wonky homing is in bfn?
Party time: why is this specific to peashooter of all characters? The fact that you also have no indication as a zombie that it's equipped is also frustrating to fight.
Pro spitter: Hay guys remember bean techs in gw well popcap doesn't?
Bean party: rewards you for vanquish streaks but it also makes wondering how long until the next bean bomb a pain as a zombie.
Reload gatling: Making ops even easier since 2019. Seems like a pretty abusable upgrade ngl. SHREDS preserve pastures finale.
Explosive gatling: Once again making ops even more braindead since 2019. Another upgrade that you really can't see coming.
Feed the beast: 12 seconds seems kinda op ngl. Especially since like it says are earned by critical vanquishes which peashooter gives out in spades, especially on ops to bring back his infinite gatling faster.
Combat adrenaline: The fact that hits power this and not vanquishes really makes it go so long and makes bunnyhopping peashooter got 110%.
A lot of this upgrades seem pretty busted, especially against AI and not being able to tell what your opponent has can lead to some moments of feeling like you had no counterplay available.
- TheSprinter854 years agoHero
It would be beneficial if we had more information on what upgrades our enemies use. Using the upgrade system well gives you an advantage over your enemy as you can execute unpredictable plays, such as the Last Ditch example that you mentioned.
I do not see why Homing Pea exists or needs to, a homing upgrade should exist on a character that is less accurate or that has more recoil instead? Perhaps Imp could be deserving of it, for example, instead of receiving the upgrade that reduces its recoil. I used to use this upgrade back near the start of the game's lifespan, but after a while saw no reason to, as you already have the splash and explosive damage against your enemies.
Most of these upgrades seem appealing, although busted unfortunately. Against Al, I tried both of the Pea Suped upgrades together and I was basically had infinite Pea Suped and was cooling down my other abilities very rapidly. I have tried out each of the Pea Gatling upgrades together and I have basically used Pea Gatling for ever. It would probably make sense if some of the upgrades cost more so they cannot be comboed with each other, and others get nerfed so they will be used less often.
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