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TheSprinter85's avatar
4 years ago

Upgrades Discussion: Wildflower Upgrades!

The Wildflower upgrade discussion post is here!

Unique Upgrades

Deep Roots (2 upgrade points): Being in close proximity to other Wildflowers, Pots and Summonables provides more armor, however the maximum armor you can get of 60% is not increased. You are now less reliant on needing to linger near multiple other Wildflowers, Pots and Summonables at once to gain armor, although to gain this effect you must still be near appropriate allies. This is really useful if there are lots of other Wildflowers on your team, or if you can make use of placing lots of Pots and Summonables and staying near them, as it will be much easier to recieve and maintain armor to reduce your chances of being vanquished.

Soiling Yourself (2 upgrade points): You explode when you are vanquished, which can deal up to 40 damage to all nearby enemies at the location of your vanquish. This can be used to deal extra damage by placing yourself in a group of enemies, but you probably should not get vanquished deliberately as this is an ineffective method, although if you think you may get vanquished anyway, you could utilise this feature. If you are up close and personal with your enemies, the explosion you create when you get vanquished could possibly vanquish that enemy as well, or the damage will make it easier for your allies to vanquish. Being vanquished has never possibly been more beneficial.

Petal Powered Punch (3 upgrade points): Using your Flower Chop, which is your melee attack, now stuns and greatly slows enemies for a short time, as well as being able to cancel the use of some enemy abilities. Dealing damage with the Flower Chop will allow you to prevent your enemies from escaping and temporarily negate them from retaliating, which somewhat cancels out your cooldown before being able to attack again after using your Flower Chop. This will allow you to continue dealing damage to your enemy with your Flower Chop until they are vanquished as you can keep stunning them and slowing them down. Just note that these effects will not apply to your Stinging Petal primary weapon.

Head Pot-ection (4 upgrade points): You get a passive maximum health boost, having a new maximum health of 125 (instead of 100), as well as gaining a Terracotta helmet cosmetic change. Your Dandelion gets a passive maximum health boost as well every time you use the ability, to a new maximum health of 25 (instead of 15). This extra maximum health will help you survive fights more easily, and your Dandelion to survive before detonating enemies. You could use this provided health boost alongside the armor value gained by being around other Wildflowers, Pots and Summonables to improve your defense even further, although your maximum health boost is passive and you will have it whether you have armor or not.

Unique Ability Upgrades

Wild Life

Wild-Eyed (1 upgrade point): An enemy that destroys your Wild Life will be revealed to you for about 5 seconds, which can allow you to keep track of where the enemy is going, and this will make you aware that your Wild Life has been destroyed. You can potentially use your Pot as a way to identify where your enemies are with this upgrade once they destroy it, although this is not as effective, so this is more useful for knowing when it is destroyed and then being able to track that enemy afterwards. 

Pottery Power (2 upgrade points): The health of your Wild Life is greatly increased, with a new health of 125 (instead of 30). This will make reduce the chances of your Pot being destroyed by enemy attacks, or it will make it more tedious for your enemies to actually destroy it, distracting them for longer or possibly forgetting about it completely before destroying the Pot because they may be attacked by your team. The significant health boost lowers the chance of your Pot being destroyed by random enemy attacks as well, as splash damage or random shots have the potential to destroy it easily, but with this upgrade, the chance is not as high.

Weed Out

Flight of the Dandelion (2 upgrade points): Your Dandelion travels around much faster, with a movement speed boost of 50% going forward, double speed when going backward and in between this amount when moving to the sides. The movement speed boosts can be used to your advantage, by getting to your enemies much more quickly without consuming more fuel and being able to avoid enemy attacks more easily. This additional movement speed is usually significant enough so that enemies will not even be able to escape the Dandelion even if they are trying to sprint away, except with the use of a mobility ability. This is great for approaching your enemies to detonate on them, and giving them low options to deal with the Dandelion!

Hay-Over-There-Fever (2 upgrade points): Any enemy that is damaged by your Dandelion are revealed for 4 seconds, allowing you to track their location and finish them off fast before they possibly escape, which should hopefully not be too hard as they will be damaged and you can track them. You might even use this effect to deal damage to enemies and then to track where they are from there, so you could communicate their location to your allies or react accordingly to where those enemies are heading. This effect will not work if the enemies are vanquished of course,  however if you do not get the vanquish with this ability, this tracking can be useful for your next move.

Bloom Boom

Seed Dispersal (4 upgrade points): Your Bloom Boom can stack up to 2 slots at a time, instead of 1, meaning you are able to use more Bloom Booms on demand. There is about a 1 second cooldown that you need to wait before you can throw out another one. This allows use of this ability on demand and you get more opportunities to make use of this ability when your enemies are grouping. You could use these in quick succession to possibly deal loads of damage with them. If you enjoy getting plenty of use from this ability, this upgrade is great as you can use it more often, although do keep in mind that you will have to wait for each use of the ability to charge seperately, almost as if you needed to reload.

There was another upgrade for this ability, but it is disabled and cannot be used, so no need to mention it here.

So all of the upgrades for Wildflower are here! The upgrades mainly focus on improving how frequently you can use your abilities, improving their power or giving them additional effects, as well as improving your punches or your passive stats. There are many different options that can suit a variety of different players, so feel free to try many different upgrades out over time to see which ones you prefer.

A final note, these upgrades are all nearly identical to TV Head!

1 Reply

  • I won't elaborate too much here as I already have for the TV Head. The Wildflower is slightly less annoying as the drone gains the flighty jump but loses the freeze and bloom boom requires a hit vs. the TV dinner being a short lived trap, but still a problem.

    I'm glad you're covering all these @TheSprinter85 and I always want to like PvZ stuff, but these swarm characters look and feel like the filler they are, and they won't be missed if they don't make it to any future shooters.

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