Anonymous
9 years agoUseless hero abilities
1) Whirlwind --> bounce a random zombie away. This is probably worst trick in game which has often even negative moment on your game if you want to play it. 2) Bubble Up --> Move a plant. It gets +3...
I am just pointing out that they are not useless hero abilities, you just need to use them effectively.
It's like if you used Heroic Health after only taking one damage. You are not using the card at it's full potential.
@Azombioso wrote:
I am just pointing out that they are not useless hero abilities, you just need to use them effectively.
It's like if you used Heroic Health after only taking one damage. You are not using the card at it's full potential.
All those situatins you people listed above are rare. Losing more than 6 hp is NOT rare. Most of hero tricks are usefull no matter WHAT happens. Those tricks that are not so usefull that often should be more powerfull when they are used or more usefull at overall.
1) Whirlwind --> agreed
2) Bubble Up --> amazing in most situations. you are definitely doing it wrong
3) Root Wall --> amazing in most situations. you are definitely doing it wrong
4) Dolphinado --> agreed - except it has PET DECK synergy
5) Rock wall --> this is nearly ALWAYS useful. you are using it wrong
6) Posessed --> this is actually one of the best superpowers. you must be using it wrong. put it on a deadly plant, or a gargantuar. especially since it is a trick and the plant hero won't see it coming.
@jaydabbler wrote:
1) Whirlwind --> agreed
2) Bubble Up --> amazing in most situations. you are definitely doing it wrong
3) Root Wall --> amazing in most situations. you are definitely doing it wrong
4) Dolphinado --> agreed - except it has PET DECK synergy
5) Rock wall --> this is nearly ALWAYS useful. you are using it wrong
6) Posessed --> this is actually one of the best superpowers. you must be using it wrong. put it on a deadly plant, or a gargantuar. especially since it is a trick and the plant hero won't see it coming.
I'm not only talking about my own game play, I have not see them being used vs me as strong cards either.
In what league are you?
I see all the things I've listed in 80% of my games.
(Right now I'm in Taco League, lvl 40)
For the given six superpowers, @jaydabbler has the spot-on analysis. Whirlwind is a dice/coin flipper and Dolphinado is cool cause my Cat Ladies' cats get all scared for 1 brain.
@jaydabbler wrote:
1) Whirlwind --> agreed
2) Bubble Up --> amazing in most situations. you are definitely doing it wrong
3) Root Wall --> amazing in most situations. you are definitely doing it wrong
4) Dolphinado --> agreed - except it has PET DECK synergy
5) Rock wall --> this is nearly ALWAYS useful. you are using it wrong
6) Posessed --> this is actually one of the best superpowers. you must be using it wrong. put it on a deadly plant, or a gargantuar. especially since it is a trick and the plant hero won't see it coming.
None of the super-powers are useless, but all the ones listed are definitely more situational than the others.
They work very well with certain cards and strategies, and need patience and timing.
Yes, I see a lot of players using them poorly. As far as I'm concerned, Super! I love easy wins.
I also agree with jaydabbler's analysis, except...
Whirlwind may be my least favorite super-power, but when my opponent throws an Octo-Zombie in the first lane to finish the match off, and I happen to have a Whirlwind in my hand, I certainly wouldn't be calling it useless at that moment.