Anonymous
9 years agoUseless hero abilities
1) Whirlwind --> bounce a random zombie away. This is probably worst trick in game which has often even negative moment on your game if you want to play it. 2) Bubble Up --> Move a plant. It gets +3...
@jaydabbler wrote:
1) Whirlwind --> agreed
2) Bubble Up --> amazing in most situations. you are definitely doing it wrong
3) Root Wall --> amazing in most situations. you are definitely doing it wrong
4) Dolphinado --> agreed - except it has PET DECK synergy
5) Rock wall --> this is nearly ALWAYS useful. you are using it wrong
6) Posessed --> this is actually one of the best superpowers. you must be using it wrong. put it on a deadly plant, or a gargantuar. especially since it is a trick and the plant hero won't see it coming.
I'm not only talking about my own game play, I have not see them being used vs me as strong cards either.
In what league are you?
I see all the things I've listed in 80% of my games.
(Right now I'm in Taco League, lvl 40)
Ultimate. I climbed 0-->50 in 3-4 weeks
That's exactly what I was trying to tell. Many beastly zombies play Smashing Gargantuar on turn 5. If you have the Whirlwind superpower, you use it and you still have 4 suns to play whatever you want. (almost like a free turn).
Or many players spent their 3rd turn buffing their 1st/2nd turn card (with Vitamin-Z or Fertilize). You Whirlwind it back, and you can play whatever you want.
If you really have reached Ultimate League, you should know that. I'm surprised how you keep complaining about how a card can be "useless".
That's something people at low rank usually do.
1. both of your examples assume there is only one zombie on the board
2. you may gain a turn advantage, but you lose a card advantage.
@Azombioso wrote:
That's exactly what I was trying to tell. Many beastly zombies play Smashing Gargantuar on turn 5. If you have the Whirlwind superpower, you use it and you still have 4 suns to play whatever you want. (almost like a free turn).
Or many players spent their 3rd turn buffing their 1st/2nd turn card (with Vitamin-Z or Fertilize). You Whirlwind it back, and you can play whatever you want.
If you really have reached Ultimate League, you should know that. I'm surprised how you keep complaining about how a card can be "useless".
That's something people at low rank usually do.
Maybe I reached ultimate league because I understand flaws of the game and avoid them, unlike you.
How a card that you say it's "useless" can be considered a game "flaw"?
It's not like it's bugged or something, the card is doing what it is supposed to do.
1.- THAT is when you are supposed to play this card. If you play it on a full board, of course you are going to think it's effect it's useless.
2.- Yes, but you gain tempo advantage, and that's what the game is all about. You bounce a zombie/plant that would definitely kill you (Strikethrough, for example), or you bounce a zombie/plant that prevents you from getting letal (Undying Pharaoh, Soul Patch)