@jakeman102201 i honestly think the game is sitting in a good place right now. I'm a plant specialist. They're all I play. When s3 first came into play, I thought collosal Fossilhead was borderline, but after adjusting my decks a bit, I've beaten heroes that had two of them on the board by turn 3. There are low cost environments that can really help out along with chump blocks. That can make short work and really set them behind, having used four cards to get two minions in the lanes. That said, I wish they would have left clique peas alone with the huge power boost zombies got this season. Very blast was a funny choice. It is seen in many megagrow decks, but what other options do they have for early removal in many of their decks. It's not that it's overly strong, it's that there isn't much else.
I *would* like to see untrickable mean not only enemy tricks, but also friendly tricks. Sure, it requires great luck, but you can get some of them to the point of out of control through buffs. I think if you can get a card that strong that early, that's your benefit, you shouldn't be able to buff them further (at least through tricks)
@PlantsAZombie "barrel imp" is really called "toxic waste imp." It is far from OP. Here are some great ways to take care of it in turn 2 (card cost in parentheses):
Play 2 admiral navy beans (1*). This will kill TWI, do one damage to zombie hero and still leave a card in the water lane.
Lima-pleurodon (1*). Pretty straight forward, can also be played with admiral in many decks
Spyris (1*). Nothing fancy, but will do the trick.
Laser cattail (2*) basically like spyris, but better used later to get the benefits from it's effect.
Pear pal (2*).
Sweet Potato (1*) will move it out of water lane to the main board and protect the minion that will destroy the TWI
Hot date (2*) Will move it to the lane and kill it during attack phase
Sweet pea (2*) same as hot date, but with an attack instead of effect.
Banana peel (1*) will move it to the lane of your choice and as an added bonus, has a chance to give you a banana bomb (or just some great cards in general)
Banana bomb (1*) do two damage to a zombie
Berryy blast (2*) do three damage
That's 11 different ways to take care of that card on the turn it's played. Far from OP.