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Right now, I'd say Super Brainz, Kernel Corn and All-Star. They are really not that much in the current experience and should be reviewed in a good way.
For Super Brainz, his movement & survivability. Turbo Twister would be perfect if it still had the buffs he previously give to SB in GW2 (1,25x speed and 50% damage reduction); Alpha Better Shield should have 200 HP and the same movement to all directions; his HP should be 175, just like Chomper and Snap Dragon, since he is their counterpart and is bigger than All-Star; they should focus on fixing hit detection, it's really annoying and makes him use his movement ability only to be able to hit enemies since it sucks then and stop movement for a little time; Ultra Ball should NOT LAG after it's use, it's really unfun to use as an ability in the ground in middle of fights because of this.
After the Buffs, a nerf in his current range on Heroic Fists, Flying Fists (71-50-22 to 50-30-15) (but bringing back his range from founders) and Hyper Jump Thump's damage or suck hitbox would be necessary.
For Kernel Corn, adding Dropoff is necessary and his damage should adapt to it, but his HP should be buffed to 150 like GW2, it's not necessary to nerf his HP since he is bigger than Soldier and other characters that have the same or more HP and survivability; Shuck Shot should have a rework, had a I previously mentioned in my big post about BfN, but if not, increasing the direct hit hitbox and buffing the "GW2 like" ability refresh timer are needed (28 sec to 22 sec); Butter Beacon's duration should be the same has before the balance changes that made Rocket Ride op; Husk Hop should NOT LAG after it's use, it's really unfun to use as an movement ability because of this.
Shogun Guard should have a Buff two, it's really not that great for 5 upgrade points and just a worse version of Kernel. Adding more precision, adapted dropoff and more movement and a better aiming view in his shield would be awesome, or just decrease his upgrade cost to 3 instead of 5.
All-Star should have his shield nerfs reverted; they should Buff Imp Punt's damage from 100 to 125; bring back his old precision but add dropoff and more gravity to his shots, just like GW2; Sprint tackle's passive should still be in the game, for some reason it isn't anymore.
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