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I think Chomper's spikeweeds need a serious buff. As of right now they are very small and slow to deploy. Think its needs half a second less of deployment and a 25% size increase so it can stop runners and actually block bottlenecks. I also think it needs to do something on a direct hit like a brief stun or even half the trap time and damage because them being a projectile just makes it harder to place them where you want to.
I also think Oak needs some looking at because compared to space station he gets much less from passengers and those passengers can be shot off of him unlike space station passengers. A general health increase or splitting the hardened upgrade less evenly towards oak or even give a 25 health increase per acorn would help along with a rework of one of his abilities (probably roll for damage) to block incoming fire because he lacks this where all the other tanks can.
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