Forum Discussion
6 years ago
@Iron_Guard8I think scientist doesn't play hes suppose to play, hes suppose to be a heavy hitter up close and a support second, however his pellets do more damage at range which gives his primary a very niche role of being a tank buster that may be able to kill a few plants at longer distances.
He also has way too much sustainability imo, warp at the very least should take 0.75 seconds to wind up and SHT should last for longer but give less hps.
- 6 years ago
Citron
- Increase critical damage to 4. Keep regular damage to 3
- Decrease peel out activation animation
- Increase naval laser damage to 7 and critical to 8
- Allow aim assist of naval laser using LT/L2
- 6 years ago
Oak
- Decrease activation animation
- Jump height increase (similar to the space station)
- Get rid of the heal from acorns. Instead give them some sort of tree shield that can spin 360 to guard from all horizontal angles.
- Make the sap traps from the acorns ability to fly (give it wings to make it more believable) and can be controlled manually. Oh and increase their damage the pitiful 60 to uhhh, I don't know, around 110 damage.
- Get rid of the oaks super sap traps and replace it with him being able to hover and drop down wood particles beneath him, and make it have a ridiculous dps. Yeah, that sounds good.
- Every acorn should also add addition health.a fully loaded oak should have 600+ health.
🙂 🙂 🙂 😇 😇 😇
- TheSprinter856 years agoHero
Citron, Captain Deadbeard, Kernel Corn, Super Brainz, Chomper, Imp, Not Wizard! 🙂
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