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@Shinobicap She needs a rework. When I say broken, I dont necessarily mean she is underpowered or overpowered. What I mean is that she does not work as Popcap seems to have intended her to be, which is a stealth character. 2 of her abilities turn her invisible and Fung fu is like a finisher move, seems like tools for a stealth character to me. Yet she isnt good as a stealth or harasser character, shes annoying at best. She is easy to spot when she attacks, and doesn't do enough damage to justify being in close range, which is why I suggested an assassination mechanic.
They broke all the classes by allowing everyone the ability to Snipe because they did not add Fall-off damage, even though universally, a character who is quick, and is hard to hit should be only effective at close range. Her best playstyle is sniping zombies in a very unstealthy manner.
I'm not complaining that shes overpowered, (but I dont think Parkour should be a thing if she is supposed to be a stealth character), what I'm saying is that shes an Imp on the plant side that is much more evasive and can Snipe.
She still plays pretty much the same since Founders. Fung fu was strong because people didnt know how to play around it. Nightcap's evasiveness has always been good, and Parkour rewards mindless b hopping.
I've given her 10+ hours, have tried all the upgrades and while I like incubate, nothing changes her playstyle enough to make it unique. I've had many games where I've done well as Nightcap. She isnt an "I win" character, she isnt very good either. Nightcap is just an Imp that can snipe and has better abilities, and her current class design isnt very unique.
And I find her to be very unique. She's not a character that uses damage output or even casting abilities like every other character, she uses mobility. This mobility trumps every other offensive or defensive tactic of any other character in the game, whether it's plants or zombies.
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