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With Pea Gatling becoming an annoyance with its surprise elements and shredding power... There is no zombie to suggest better than the Jester Zombie. Yes, that annoying Zombie that deflects most shots.
I think in BFN it would be more interesting if the Jester Zombie was a female. Something close to Harley Quinn from Batman.
Here are the characteristics of this hero:
- Main Weapon: Plasma Balls she pulls from a strap machine around her waist or thighs. She shoots 2 balls one from each hand and then reloads. Her weapon has 2 modes; without ADS*1 you'll shoot a short range 2 balls that have a splash damage. With ADS, it has more range to it but with no splash damage. It is very close to how the Engineer's weapon work.
Abilities:
- L1/LB Ability: Use a metallic chain*2 that latches into objects making you hang in the process and you can also swing upwards to higher places when needed. While hanging, you can still shoot your main weapon. Releasing the button then pressing the shooting button would make her slam a comical hammer downwards that deals 25 and also stun targets for 1 second. It can knock rooted plants like Peashooter and Sunflower as well. She can hang every 6 seconds after landing, but can only use her hammer slam after 15 seconds.
- △/Y Ability: Uses the same metallic chain mentioned above to roll around herself deflecting any damage she receives. She would only deflect all damage to wherever she is targeting and not back at the shooters. She cannot deflect Sunflower/Citron's Laser Beams or even Lightning Reeds or Snapdragon's Fire Spray (only), or Chomper's Gordy Goop/Swallow. The beloved sound effect from PvZ 2 mobile must be used for this ability.
- R1/RB Ability: Slides towards any direction while leaving pointy blocks*3 on the ground. Those blocks would slow down plants and deal minor damage. They are easy to avoid but once you're slowed down, you can't sprint out of it and you become a prey to her. Sliding towards targets would use her hammer mentioned in a previous ability dealing a damage of 25.
Upgrades:
- Main Weapon
- Landing Close-up shots multiple times would disable enemies' abilities for 2~3 seconds. (without ADS) Targets that have been disabled won't be disabled again until after 10 seconds. That is to prevent disabling abilities from multiple Jesters as well as completely denying enemies' the chance to use abilities. *4
- Long-range shots will highlight enemy targets for 5 seconds.
- L1/LB Ability:
- Increase the radius of the hammer slam.
- Shooting targets while hanging would highlight them for 5 seconds.
- △/Y Ability:
- Revive teammates for the duration of deflect. That could revive more than 1 teammate if they were within the radius.
- Targets that shoot you while deflecting would be highlighted for 5 seconds. This would help your teammates follow and chase down targets of low HP.
- R1/RB Ability:
- Gaining a vanquish with this ability reduces its cooldown.
- Increase blocks' damage.
As many of you have noticed, this hero has many crowds-control, non-lethal and supportive abilities which leads us to classify her as a Support character. Her main role is disrupting enemies' formations and highlighting them while also protecting her allies using deflect. She's an agile hero who wears a Jester attire with chains and a hammer behind her back with a Plasma Ball machine generator (tiny size). She would pull the balls from that machine everytime she needs to reload after each 2 shots. She would only use the chains and hammer when using abilities.
Players who have keen eyes, knowing which targets are the most troublesome should pick highlighting abilities to assist their teammates of knowing their locations. Those who wish to be supportive can pick the deflect-revive ability while also disabling enemies' abilities on close range. Enemies would have to think twice before getting close to her. Those who want her to be purely a damaging class can also do that by focusing on certain damage buffing upgrades.
*1 ADS: Aiming Down Sight. For those who don't know what it is. Just in case.
*2 Metallic chains don't have to resemble real life chains. They could be something more creative, such as stitched together from multiple materials, for example.
*3 Think of Legos lol but we can't use that word in the game due to possible copyright issues.
*4 I'm aware of the annoying nature of this upgrade. But she's a hero of 100 ~ 125 HP. If she had used her abilities then she would have no escaping methods.
* Disclaimer: Not all numbers/ability upgrades should be taken as-is. I've thought about this idea for around 30 mins or less. The damage values aren't high due to her Supportive nature and should be thought of as finishers rather than OHKO abilities.
* All right reserved to Gamma Inc. 2019. A made-up company only to sound cool. lol
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