Forum Discussion
Zombies have many high damaging abilities that can become frustrating for the plants such as Space Station's Crater Maker, Heavy Helpers, 80s Action Hero abilities, Super Brainz's Super Ultra Ball. The hero I'll be suggesting next would help team plants outlive those nasty abilities and support them grow their roots back.
This hero is none other than Moonflower from PvZ 2 mobile. She will retain her charming appearance from the mobile game and this should translate well in BFN with little alteration. She will have a circle radius around her that is only visible to allies. Its purpose will be explained below.
- Main Weapon: Sun Bursts (Burst Assault Rifle-inspired). She spits 3 shots from her mouth to damage her targets. Her reloading animation would gradually make her long petals shine from top to bottom. (the beginning and ending of reload animation)
Abilities:
- L1/LB Ability: A protective barrier that only negates damages by 25% to allies who are slightly away from her center and 50% to allies close to her inside a smaller circle. She can sprint while activating this ability if she wants. Negating damage won't only deny a percentage of damage, it would also give her a "charge" that will change her petals colors from blue to violet while also make her eyes glow. This will be an indicator that the Moonflower had absorbed enough damage to have a "full charge".
- △/Y Ability: Based on the number of players inside her radius, she can spew Sun Drops of a blue color that heal incrementally and not instantly like the yellow ones. Their purpose is to heal those allies, if they picked them up. Without charge, her healing Sun Drops are small and would heal up to 50% of those allies' HPs. If the Moonflower had a "Full Charge" she can give bigger blue Sun Drops that could heal allies up to 100% with faster speed than the normal sized ones. That is all, without Overhealing.
- R1/RB Ability: Tagging Ability. Its purpose is to display that target's HP and expose it to all allies for 5 seconds. During those 5 seconds, your main weapon will get a damage buff. This ability has a cooldown of 5 seconds and is a projectile based. If the Moonflower had a "Full Charge" the tagging ability would change her main weapon to become a projectile based homing type that can also absorb enemy's HP to herself. This works best in close-quarters or midranges to protect herself and keep away pesky enemies from getting close. She can punish targets for as long as they're tagged and exposed in the open while she has a "Full Charge".
Upgrades:
- Main Weapon
- Main weapon gains one additional shot to become 4 burst instead of 3.
- Gaining critical shots would charge her up.
- L1/LB Ability:
- Slightly increase the radius of Moonflower's protective barrier.
- Allies inside the barrier will keep 25 HP and never die. (costs 4 or 5)
- △/Y Ability:
- Allies picking up the blue Sun Drops will get a temporary speed boost.
- Drop additional blue Sun Drops based on enemies close to her radius.
- R1/RB Ability:
- Gain HP for vanquishing a tagged target. (regardless of who vanquished them)
- Tagged targets will get a 5 damage per second. Total of 25 damage for the duration of the tag. This would deny enemies' health regeneration process while also punishing targets that go behind covers. It can be used as a finisher.
Zombie players, as I've mentioned before, have many highly damaging abilities. With Moonflower's Shielding Ability, she can not only negate damage received but also deny enemies' vanquishes when she has the invincibility upgrade equipped that keeps 25 HP only (if allies were damaged enough to reach that). This will deny Space Stations' Crater Maker as long as the plants are inside her radius. She will also be able to heal everyone inside using her middle ability after gaining a charge. The healing is "incremental" and the zombie team can still have the chance to vanquish those players of 25 HP left with their other abilities. She also has offensive abilities that make her a viable team-player regardless of your preferred play style.
* Edit: Format, to improve readability.
About Plants vs. Zombies™ Franchise Discussion
Recent Discussions
- 14 hours ago
- 21 hours ago