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I also think that a playing as the boss in a boss mode would be great fun.
I agree. Playing as bosses such as Big Stump would be awesome. I've posted a similar response in this thread. I like the idea of Boss mode. How would you see this mode working?
- 6 years ago@toadnfroggy Ummm, it's usually best to leave OTHER people to reply to your posts?!!
Playing bosses might be interesting in a mode of its own, but the day they add them to Turf is the day I'll quit playing BFN - have more than enough problems with the other team! 😂 - 6 years ago@ToastedSarnie Agreed if they do add them which I would like to see it needs to be its own mode. You could still do boss turf takeover mode.
- Iron_Guard86 years agoLegend
There are so many options now that we don't have variants but completely new characters. The zombie wizard is coming (hopefully soon!), maybe we'll get an octo-zombie, an electric blueberry would be cool, there's so many ideas from the tower defense games and beyond!
- 6 years ago@Iron_Guard8 You're the first person I've seen mention the Wizard in this forum. I saw some leaked art on Reddit. It's exciting to know that they already have new characters in the works. I assume they will release a new plant character at the same time - have you heard what the new plant will be?
- Iron_Guard86 years agoLegend
@jnicol1975 there was some kind of berry and an ice plant but no details. That was also on Reddit. Not seen a lot on it, but hope to hear about them soon (once critical issues are fixed first).
- 6 years ago@Iron_Guard8 Oooh, ice. I thought it was odd that there are no ice characters in the game, since we have fire and electric already.
- Provin9156 years agoSeasoned Veteran
I think they should have added Torchwood and Hovergoat into this game. Granted, the Torchwood is somewhat reincarnated as the Oak. But I've yet to see a character similar to the Hovergoat. I mean you had to grind for those characters, but it would have been nice to see those in BfN.
- 6 years ago
I was maybe thinking for a zombie character a zombie spy. He would be in the support class. (Kinda like James bond) weapon: silenced pistols kinda like z7 imp but not overpowered. Like 6-7 damage 18-22 bullet clip. Abilities: I was thinking he could have an airstrike ability like gw2 corn damage 8-10 per bomb (10 bombs in the strike) range, imagine half a TT objective. Cooldown 60-80 seconds.There would be a visual and audible que to know when this is happening. Second ability: a small zipline for the team to help get to objectives faster. It can be destroyed like the engineers turrent. The length of the zipline, 21/2 TT objectives. Cooldown 30 seconds. Third ability: this ability would be similar to peashooters and sunflowers main ability/ y ability. This ability would be that the spy places down a limited swevel turrent that can be controlled. Damage 4-6 per bullet. It can be destroyed like engineers turrent and it's very obvious when someone's using it. fire rate, like the peashooters gatling. When I said limited I meant it in the degree angles. It can look up and it can look down but horizontally it can only go 140-180 degrees which means if someone sees you they can flank you or it can be destroyed from the front but to pay for these downsides there's a major upside. I know this would be hard to implement into the game but it's just an idea. I thought the turrent can be controlled by the team. What I mean by this is that others can man the turrent. Some of you may be asking If what if I put it down and someone else just takes it. I thought that the spy would basically have a 5 second dibs time to where he would have time if he wanted to use the turrent. Customizables: cool suits, disguises anything like that. Like I said this whole character is just an idea. Let me know if my idea was good or bad.
- 6 years ago
Quick edit it was 2 1/2 not 21/2
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