Anonymous
10 years agoWhat/How to balance?~
Seeing a lot of threads with what's OP or not and thought, why not make a thread where we can discuss what's OP and what can be done to balance it. Example: Imps - Should not be able to capture or ...
Personnaly,I prefer to have different thread for different stuff to talk about balance, A "main balance thread" have a tendency to be kinda ignored after a while as well as being a bit of a mess.
But anyway;
@Zenopo wrote:
Imps - Should not be able to capture or defend points while instead a mech. That's just to much HP and damage being brought and cannot be Chomped.
- Gravity grenade cover way to much area, shrink it a tad.
- Make his guns less accurate from long range. (This is a gripe of mine with almost all classes, why can they all shoot and have the accuracy of a sniper?)
- Interesting suggestion for Z-mech,but so far the only abilities that are prevented from capturing point are the one that make you invincible right now. Adding the Z-mech in that list would be weird. But he can always get out of his Z-mech if needed. Same can be said for turbo twister.
- Don't care if gravity grenade get nerfed
- His gun are actually...Not accurate in long range and also are fairly bad when used that far. It maybe better if you stand still,but you make yourself very vulnerable. In fact,the only imp gun that do work at long range don't care about accuracy in the first place (Drake just need to hit one shot to trigger the fire DOT while pylon have his splash anyway)
@Zenopo wrote:
Super Brainz - Electro beam feels like the strongest electric attack in the game. Minimize how many people are hit by it or increase the overheat effect depending on how many or being linked.-Nerf beams range and damage, he's a close-quarter fighter, not an Ace archer AND World Champ Boxer.
-Twister - Since it slows enemies, he shouldn't have a speed boost while using it. Slow him down.
Agree with all of his. Altrough electro brainz just need his arc damage nerfed instead.
@Zenopo wrote:
Deadbeard - No armor for barrel, no insta-kill from explosion or no speed-boost while lighting the fuse.
Aka Making barrel * again. Barrel don't need any change right now expect maybe for the speed buff he got before.
@Zenopo wrote:
Sunflower - Needs a "shotgun". Kind of hard for her to play a ranged game while she has to be next to team-mates in order to heal or revive them.
Sunflower don't need a shotgun,expect if it for a variant, his current primary is actually not bad for fighting at close range (or any range for what matter)
Make Primal Sunflower as a variant with shotgun capabilities 🙂
Primal as in Stock?
My vote is for Vampire and Stuffy~
Sunflower needs an offensive mobile ability that can protect her when she revives or has to face off against a high HP/Damage Zombie.
If you give her a Shotgun she will die terribly as she doesn't have the skill set to be effective with it, You need a Shotgun class for the plants with burst DPS to be effective. Sunflower should also be given have more health like the corn as her hit box is huge, Like the Chomper she's one walking critical hit,
I would rather see Alein Flowers Spores last longer on the field and do more damage.
I want Vampire and Stuffy to have shotguns :D