Forum Discussion
Bean still do the same max damage as before afaik (175 damage) but they got a notably reduced radius and actually can be knocked around now (I saw a exploding Z-mech pretty much throwing mah bomb I don't know where hue). It should be noted that super brain can tank a bean bomb even if he's next to it (he have 200 health).
Peashooter is still strong despite that nerf though, Pea gatling got a notable buff that made him useful outside of just sniping zombie. And hyper is still one the best,if not the best,movement tool of the game. Chili bean bomb is just tougher to use now,but still can be destructive if you place it just right.
- 10 years ago
Yeah I noticed plenty of my beans flying clean away from where I spit them, which means they're even less effective now. And again, going back to GW1 the All-Star has 200 points and would die from a bean, but no one felt that was unfair, especially since he had a chance to one hit tackle and kill a pea, and sprint to get away. There was a balance. But now we have super brainz, who takes almost no damage from a bean, can knock the bean away, and trap you in his spin attack and pummel you to death and there isn't a damn thing you can do about it, and this is balanced?!?! Yeah right!
- ApprovedAnonymous10 years ago
@tristkiss wrote:Yeah I noticed plenty of my beans flying clean away from where I spit them, which means they're even less effective now. And again, going back to GW1 the All-Star has 200 points and would die from a bean, but no one felt that was unfair, especially since he had a chance to one hit tackle and kill a pea, and sprint to get away. There was a balance. But now we have super brainz, who takes almost no damage from a bean, can knock the bean away, and trap you in his a spin attack and pummel you to death and there isn't a damn thing you can do about it, and this is balanced?!?! Yeah right!
Haven't used the Zen Cactus post patch, but if you run against a bunch of Super Brainz and Allstar scrubs, use it. I enjoyed wrecking those noobs with it.
- 10 years ago
@tristkiss wrote:
going back to GW1 the All-Star has 200 points and would die from a bean,
That simply untrue, all-star could actually tank a chili bean bomb In GW1 as it do 175 damage in here too. You might be thinking sombrero beam bomb,which actually can Kill a all-star a one hit,but it very preditable
"But now we have super brainz, who takes almost no damage from a bean, can knock the bean away, and trap you in his spin attack and pummel you to death and there isn't a damn thing you can do about it, and this is balanced?!?! Yeah right!
Peashooter can easily escape his spin attack with hyper.
"I'm comparing this to the kick and forget attack of the Allstar. The imp has the power to literally get a plant stuck in it's path where the chili bean can be kicked around by the zombies."
All-star imp punt is actually different in the way that he have a even smaller radius when chili bean bomb and do less damage (150 damage max), in top a being pretty unreliable at time. (As a all-star main, I still manage to miss my imp punt fairly often even if I throw them in the "right" range. And it happened even more often for me in GW2 as for late)
Imp punt also seemed to have lost his power to get a plant suck in him as I saw,didn't managed to do that trick in GW2 yet and I didn't happened to me neither.
- ApprovedAnonymous10 years ago
Peashooter can easily escape his spin attack with hyper.
Nope, you'll still get stunned even when avoiding the attack using hyper. I know, I've had it happen to me multiple times.
All-star imp punt is actually different in the way that he have a even smaller radius when chili bean bomb and do less damage (150 damage max), in top a being pretty unreliable at time. (As a all-star main, I still manage to miss my imp punt fairly often even if I throw them in the "right" range. And it happened even more often for me in GW2 as for late)
Imp punt also seemed to have lost his power to get a plant suck in him as I saw,didn't managed to do that trick in GW2 yet and I didn't happened to me neither.
Haven't used the All-Star since I've been too busy hunting Roses with the scientist. Far from being a trick, it had to do with the speed and short fuse the kick and forget attack had. It literally chased plants and realized it took little skill to use after using it for a few months. Just kick it at the general direction of the enemy and you'll for sure get a few kills and everything else that's alive can be killed with the charge attack. 150 in GW1 was enough to kill 95% of all plant variants. GW2, luckily, Cintron and now buffed Kernel Corn can stay in the fight, you can still kill a lot of other plants with one of them.