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@JonnyTyler820Gw1- the turf maps were adventures to explore everytime and ops is fun and challenging, while not as balanced as much people think the class design was a lot tighter for the offense defense playstyles of the times especially the zombies, more pots and zombies than bfn, I think being the first is the only thing that holds back gw1 because a lot of what could be improved upon, was in gw2.
Gw2- easily my favorite and clearly an improvement to the formula of gw1, zombies had a bigger role, turf maps while not as well designed as gw1 were still fun to play and explore ie: Zombopolis or zomburbia, while the balance was crap I could still have fun winning or losing if I simply play well ( I'm gonna say it, I never had a problem with toxic brainz or electro pea, none mech imps were way more annoying), backyard was a true hub and it was way more fun than giddy park, bot matches were the best feature and best improvement and removing them from bfn was freaking stupid, once again more spawnables and 12v12 everywhere, super brains and imp just felt better in design, ability texture, and look, variants just felt more natural with a lore background then random legendary upgrades which are just watered down variants.
Bfn- I freaking hate the argument that we shouldn't judge it because its a spinoff, well people its gotta be a GOOD spinoff first, I understand it's not gw3 but the watered down gamemodes and options really kill it for a lot of people, also getting rid of variants for balance and then making a 180 degree turn with legendary upgrades is disgraceful because it proves popcap can't commit to an idea, and oh boy we've had plenty of arguments on connection issues already, the fact we have to wait months after release for basic features that should be mandatory from the old games like ops is insulting and the fact that we as a community put up with it in the first place is disgraceful, but pve was cool though but of real no sustenance, and oh boy getting death threats for playing certain classes is fun.
- 6 years ago
GW1 - it was pure with very little glitching or mechanical abuse. Maybe it’s because of the modes I played but NEVER saw toxic people.
I highly disliked people insta-respawning just before I fragged them.
GW1 - a few new modes I loved including Soil Survivor and Taco Panic. Disliked the arrival of toxicity, though it was manageable. Miss the mechanics and better servers.
BfN - Battle Arena (non-ranked) was my favorite new mode since GW2 but toxicity has hit an all-time high for me and bunny hopping’s arrival is bothersome. The servers are the worst I’ve played in my entire life on all games. Since the last update, it feels like I’m on dial up internet.
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