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It's a hard call for me. Despite issues in all 3 games, they're my favorite multiplayer shooters to date and I can't call one as head and shoulders above the others, even with the issues I feel BfN has.
I really enjoyed GW1 but when I first got it, it lacked game modes, voice chat was stuck on without PTT, and it was never well balanced (love zombie teams of all super commandos with the extra pellet upgrade), but it was fun, frantic, and has a ton of character. Besides the problems with super commando zombies a lot of the maps were dominated by sniper cacti as there were a lot of open lanes of fire on many maps and Chompers were frustrating to play as the zombie teams were dominated by foot soldier variants and it had a lot of rooftops for them to rocket up to. I loved the character of the maps even with the balance problems however, and some of those maps are among my favorite to this day; Cactus Canyon, Crash Course, and Driftwood Shores are some of my favorite maps ever. GW1 is great but then we got GW2.
When GW2 launched I loved it even more than first GW game, despite the 'Rose plague' and other serious issues. Being able to play either side in Ops or as attack/defense in TT (as oppsoed to only G&G), more classes, the backyard battleground, friendly to solo play, and so on, made it a more fun experience for me. It has my least favorite map in the series (Time Park), but also has some that I love such as; Frontline Flats and Zombopolis. A few changes were not as welcome as others, like how spikeweed looks and works as opposed to GW1, and certain variants were even more annoying than some from GW1 (like any detonation variant for example), but I spent a lot more time in GW2 than GW1; I have a bit over 300 in GW2 and 400 in BfN, but over 2400 in GW2.
BfN is such a mixed bag for me. For everything I love there's something that I dislike or find underwhelming. For example, while I love the idea of the upgrade system that allows us to have some creativity and variability in our builds, too many upgrades either feel almost required or just filler. I love having the new classes and look forward to seeing the creativity of new ones like Wizard and beyond (I'm really looking forward to Berry Bridage), but I also miss variants, although not as much as some, and some variants were just patently worse or better than the base class and other variants. I love the free roam regions and the idea behind them, but I find that there's no reason to go back once you hit 100% and the new maps for all modes aren't as fun as the ones from GW1 and 2; I don't dislike any of them, but only a few really excite me either. The new costumes and other customizations are often brilliant and I don't miss all the bling/infinite/scrumptious variants of the same costume but not a fan of how easy it is to empty the Reward-o-tron or the current business model. A few areas still really need work too (Ops and core functions spring first to mind), even if I do like BfN overall.
If I had a choice I'd make a hybrid of all 3 games and pull the best from them all and modify or dump the worst. It's hard for me to pick a favorite when I find pluses and minuses in all 3 games.
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