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20+ seconds away is to make overtime not so bad. They need to fix sprint where whenever you take dmg, you stop sprinting and have a slight cooldown before you can sprint again. Most games have larger maps, safe areas you would say to stay back for snipers for long range or healers. The longer maps also emphasize the importance of reviving instead of having to march all the way back to the action
I don't mind the distance of the spawn points. I do, however, hope they fix the direction you face when you respaw. Most of the time you spawn facing the goal, but every once in a while you spawn facing away from the goal. It can be very disorientingly unpleasant. I typically start running in the wrong direction for 5 seconds and then realize my mistake. But sometimes every second counts.
Also, overtime would be less of an issue if they made the "contested" part of turf takeover a weighted process where whichever team has more players in the base continues to make headway at reduced pace due to the lesser number of players from the opposing team present. Like in GW1 & 2. I've had so many games drawn out by an extra 10 minutes due to just one player being in the base. He dies and someone else takes his place before time runs out on overtime. The overtime meter and both teams being able to move the progress bar are great additions to the game. Being able to stop all progress with one single player continuously being replaced because the base is "contested" is not. And it certainly doesn't help reduce the amount of overtime.
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