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@stukapooka Absolutey! BfN is awful and labours with a horrendous game architecture when compared to the GW series. But what I have never understood, is that with so many former GW2 people involved in the making of BfN why it has turned out to be such a shambles!Surely the likes of Justin Wieber must have been aware of what the devs were up to and had the possibility of immediately correcting any faults or maladjustments that were in the making, but maybe they were already on their way out by then?
Anyway. You're right. It is really all rather miserable, and as you point out. It was indeed fun while it lasted. ☹️
@PerniciousPeaIt's strange indeed. I think it's due to the fact that the game was evidently rushed in less than a year as there was no true beta like gw2 got.
Gw2 was made quickly after the success of 1 but it was a direct sequel and could pull a lot of assests and animations from gw1. In bfn though they tried recreating an entire artstyle and combat system from the ground up and no longer used the previous character design models or animations. Artstyle and models that were most likely meant for the pve game and not a shooter. There is no real reason why the game turned out the way it did other than that it was a bad overwatch clone or that they simply ran out of budget and were crunching to meet deadlines.
Neither gw game is perfect but you can tell from a short amount of playtime that a lot more care, time, and effort were put into them than bfn.
- t0n5cebwqjcp3 months agoSeasoned Newcomer
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