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@ToastedSarnie I understand your concern. But still, if I highlighted you, it would mean that I know that you would "most likely" heal me if I played around you. If you have game-chat turned off, there is nothing to worry about lol. Them highlighting you won't show up for you, unless you choose to see who's highlighting you. They would just stick around you or even protect you. Others highlighting you and not getting what they're expecting is their problem, not yours.
On the other hand, you, as a healer, have the power to highlight the most effective players vanquish-wise or objective wise. Yes, I know, you want to heal everyone. But in my opinion, the most effective way to win is to focus on the players that have the best output. If I played a healer, I'd want to stick to the best as I know they might shield me and vanquish for me. Other less-skilled players who die often can highlight and stay near me so that I can heal them or revive them. There is no obligation or pressure in it. It's up to them. Maybe they highlighted the wrong Sunflower lol. They can highlight another if they wanted or just cancel it.
Or you can highlight other Sunflowers and revive each other when necessary.
You haven't played Overwatch, have you? "I need healing" is the worst thing you'd ever hear. You'd wish there was a radar in that game that would show where you are to them. Since most of the players are so far away from you when they demand that. It's their problem that they're too far away, it's not yours. Even if that scenario was in PvZBFN.
I really like the idea in general, my worry is more about the kind of lobbies where you have a mix of skilled adults & perhaps young players who haven't the first idea about strategy. If every team-mate is highlighted but not all of them play in the way you'd expect either through lack of experience or having a less team-oriented approach to the game, then placing your reliance on them will be just as frustrating!
If your idea is more about people choosing which key players to highlight, then yes, I'd be fine with it 👍
- 7 years ago
I agree with @ToastedSarnie but am intrigued by your insight to games/continual feedback, @GammaX6 . You should be a developer, man.
- 7 years ago
@ToastedSarnie So, this happened to me lately.
https://www.youtube.com/watch?v=VTeVU5mLm78&feature=youtu.be
Imagine how things would have been if that Citron knew I was close by, marked on his radar. It would have saved me all the hassle of chasing him down for the healing.
This happens sometimes, others unaware of where you are so they go running all around. I see the marking and highlighting a mutually beneficial thing rather than being a burden to one part and not the other.
There are other things I came across while playing Turf Takeover. Not all Sunflowers/Scientists are great at healing. Sometimes I pass by some of them while being injured and they never notice me. It would be great if I can mark the better ones that care about others' welfare.
Also, whenever I play Nightcap, I wish I could know where Sunflowers are on a radar to get my overheal fix and harass enemies safer. lol
@spIash_damage Thanks lol
- 7 years ago@GammaX6 Argh, don't pick on me! 😂 And ugh, Colossal Fossil is THE worst map!!
Maybe I didn't word my replies to your idea very well. I liked / like your idea of tagging players you know are good / helpful.
The problem I had was with the idea that EVERY team member was automatically highlighted whenever you went into a game, and this was really particularly in relation to TT.
I thought / think the idea of relying on players you DON'T know could lead to frustration. If you saw a citron in a good position in turf & went to join them, assuming they would defend you & they didn't for example. Or if you had several healers, made the decision to go to one for help over the others & they were only interested in getting kills or healing their friend, or were just not very good through lack of experience.
Ops is slightly different as there are only a few players, but even then, you can't guarantee players will behave in the way you expect them to. I had a game yesterday where there were 2 healers. On very low health, I raced to the one I could see. They completely ignored me & carried on overhealing what from the gamertags looked like being their husband, despite me using "Need healing", "Help!" & every other tactic I could think of!! I died!
I guess a way of using your idea & getting round my issue, would be if the radar showed everyone, but if there was a different coloured highlight for players you permanently tagged yourself as good / helpful, so you knew you could trust them in tricky situations???
The idea of having a way of highlighting players you can rely on, in the same kind of way you'd see a friend, I'd actually love, it's the idea of using radar to trust all players I have a concern over . . . .
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