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@Superjesse124 wrote:
@MadPotayta wrote:
Just because you're bad doesn't mean you can complain about characters doing what they're designed to do and ask for a nerfYou people crack me up sometimes.
As someone who is at the current max rank and has 900+ hours into this game, I think I know my way around how things work here.
And characters that are doing what they're meant to be doing? Please. Have you ever seen a game without 2+ Frozen Citrons or BBQ Corns?
I don't know how many hours you have logged, but this is by far the most questionable balance list ever made even by the Reddit standards.
Nerf hero speed?
And that's not the best part. Its WHY you say it should be nerfed?
Superhero Class
The Superhero's faster speed than most characters, along with abilities that offer speed, make it easy for him to get into a close range fight.
Hero's have trouble catching up to plants backing up from them 1vs1 and that is with the speed upgrade. I've logged more hours with heroes than any other zombie so I know that the LAST thing a hero needs is a speed nerf. Isn't that what the hero is supposed to do? Get in close range? I don't know what logic or reasoning you have for making this more difficult for a class that not only has to get in without being tagged, but fight live targets without a stun or freeze option.
As I said on the first page, most of your nerfs are punishing variants for doing what they are supposed to do. It just doesn't make sense.
IronCatFish47 wrote:I don't know how many hours you have logged, but this is by far the most questionable balance list ever made even by the Reddit standards.
Nerf hero speed?
And that's not the best part. Its WHY you say it should be nerfed?
Superhero Class
The Superhero's faster speed than most characters, along with abilities that offer speed, make it easy for him to get into a close range fight.
Hero's have trouble catching up to plants backing up from them 1vs1 and that is with the speed upgrade. I've logged more hours with heroes than any other zombie so I know that the LAST thing a hero needs is a speed nerf. Isn't that what the hero is supposed to do? Get in close range? I don't know what logic or reasoning you have for making this more difficult for a class that not only has to get in without being tagged, but fight live targets without a stun or freeze option.
As I said on the first page, most of your nerfs are punishing variants for doing what they are supposed to do. It just doesn't make sense.
Let me explain... Most characters, including Peashooter, Cactus, Kernel Corn, Foot Soldier, and Pirate, move at a 6.45 meters/second pace. The Super Hero is faster, with a run speed of 7 meters/second.
My main problems with speed are Chomper, All-Star, and Super Brainz, being tied for third in terms of speed, despite their great bulk.
The Super Hero has much more health, and the unique function of a super jump. I can understand his great bulk, but that super jump can really throw off enemies trying to gun him down, making the Super Hero difficult to hit as he makes his approach. And please, backing up and shooting? The Super Hero's Heroic Kick will allow him to close ANY medium distance, whether used in on the ground or in the air. He already runs faster than 5/8 Plant classes (I count Torchwood) and has his kick. What else does he need?
And trust me. I have MUCH more time with Super Heroes than anyone else, nearing a total of 200 hours, mostly on Cozmic and Toxic. I've seen more than enough to make my opinions on them.
Here's how I feel about movement speed...
Chomper is too fast. He's faster than 5/7 other Plants and about half of Zombies.
Corn is too fast. He needs to finally see some nerfing in damage.
Scientist is too fast. He's supposed to be a healer, but most Scientists you meet don't bother with the healing role, and just go out there, warp in, achieve a vanquish or two, then heal themselves to repeat the process.
All-Star is too fast. He's supposed to be the team's "Heavy Weapons Guy" but he's much faster than most other Zombies.
Super Brainz is too fast. His super jump makes him a difficult target to hit, let alone bring down because of his massive bulk, and his Heroic Kick allows him to close almost any medium distance.
Imp is too slow. He may be a difficult target to hit, he lacks health and firepower, and all it takes is a few lucky hits to take him down.
- 9 years ago
@Superjesse124 wrote:Scientist is too fast. He's supposed to be a healer, but most Scientists you meet don't bother with the healing role, and just go out there, warp in, achieve a vanquish or two, then heal themselves to repeat the process.
Super Brainz is too fast. His super jump makes him a difficult target to hit, let alone bring down because of his massive bulk, and his Heroic Kick allows him to close almost any medium distance.
Imp is too slow. He may be a difficult target to hit, he lacks health and firepower, and all it takes is a few lucky hits to take him down.
scientist are not too fast. Even if their speed gets nerfed it wont affect them because the teleport brings you to the plants and they cannot run because you are next to them
Super brainz is not fast, every time I play as a super brainz, someone just uses a gattling or stun to kill me and usally I am next to them.
The imp is the fastest character in the game (besides hot rod chomper) and is already a tank, he goes faster than the scientist and needs a speed buff?
- Anonymous9 years ago
buff torch wood hp hell no hes OTT as he is now. ive yet to unlock him but he takes the biscuit when your against him plus you got iron citron at 250hp.
the scientist classes are all fine now all round they are not that annoying now so no changes needed. the all-stars do not need a speed reduction. when they are not firing they where meant to be faster due to their sporty. its not like they are like that speed when rev'ed and the tennis star is balanced in my eyes its not like hes a small target is it especially with all the plants with splash damage.as for super brainz speed only way he will catch you is if your standing still or backtracking. unless they are going to alter SB punches to be like monkey d luffy there would be no chance and point for his design.
only characters that need adjusting is
nec rose - her base damage and homing are terrible and its a grind to get to the homing upgrade which should be her standard.
eletro pea - it takes the piz za when you see someone with 78 kills on TT using that character
and imp's need a slightly bigger hit box
- 9 years ago
@Superjesse124 wrote:Super Brainz is too fast. His super jump makes him a difficult target to hit, let alone bring down because of his massive bulk, and his Heroic Kick allows him to close almost any medium distance. The Super Hero has much more health, and the unique function of a super jump. I can understand his great bulk, but that super jump can really throw off enemies trying to gun him down, making the Super Hero difficult to hit as he makes his approach. And please, backing up and shooting? The Super Hero's Heroic Kick will allow him to close ANY medium distance, whether used in on the ground or in the air. He already runs faster than 5/8 Plant classes (I count Torchwood) and has his kick. What else does he need?
And trust me. I have MUCH more time with Super Heroes than anyone else, nearing a total of 200 hours, mostly on Cozmic and Toxic. I've seen more than enough to make my opinions on them.
- Anonymous9 years ago
@IronCatFish47 I fail to see what these videos prove, other than the fact you don't use your abilities or laser.
You're not limited to melee. You have a laser, and it packs quite a punch, itself.
- 9 years ago
so if the chompers speed gets nerfed they will get a laser? Because you are saying that the superbrainz has a laser because hes slow but your previous post you said the super brainz and chomper were fast.
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