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IronCatFish47 wrote:I don't know how many hours you have logged, but this is by far the most questionable balance list ever made even by the Reddit standards.
Nerf hero speed?
And that's not the best part. Its WHY you say it should be nerfed?
Superhero Class
The Superhero's faster speed than most characters, along with abilities that offer speed, make it easy for him to get into a close range fight.
Hero's have trouble catching up to plants backing up from them 1vs1 and that is with the speed upgrade. I've logged more hours with heroes than any other zombie so I know that the LAST thing a hero needs is a speed nerf. Isn't that what the hero is supposed to do? Get in close range? I don't know what logic or reasoning you have for making this more difficult for a class that not only has to get in without being tagged, but fight live targets without a stun or freeze option.
As I said on the first page, most of your nerfs are punishing variants for doing what they are supposed to do. It just doesn't make sense.
Let me explain... Most characters, including Peashooter, Cactus, Kernel Corn, Foot Soldier, and Pirate, move at a 6.45 meters/second pace. The Super Hero is faster, with a run speed of 7 meters/second.
My main problems with speed are Chomper, All-Star, and Super Brainz, being tied for third in terms of speed, despite their great bulk.
The Super Hero has much more health, and the unique function of a super jump. I can understand his great bulk, but that super jump can really throw off enemies trying to gun him down, making the Super Hero difficult to hit as he makes his approach. And please, backing up and shooting? The Super Hero's Heroic Kick will allow him to close ANY medium distance, whether used in on the ground or in the air. He already runs faster than 5/8 Plant classes (I count Torchwood) and has his kick. What else does he need?
And trust me. I have MUCH more time with Super Heroes than anyone else, nearing a total of 200 hours, mostly on Cozmic and Toxic. I've seen more than enough to make my opinions on them.
Here's how I feel about movement speed...
Chomper is too fast. He's faster than 5/7 other Plants and about half of Zombies.
Corn is too fast. He needs to finally see some nerfing in damage.
Scientist is too fast. He's supposed to be a healer, but most Scientists you meet don't bother with the healing role, and just go out there, warp in, achieve a vanquish or two, then heal themselves to repeat the process.
All-Star is too fast. He's supposed to be the team's "Heavy Weapons Guy" but he's much faster than most other Zombies.
Super Brainz is too fast. His super jump makes him a difficult target to hit, let alone bring down because of his massive bulk, and his Heroic Kick allows him to close almost any medium distance.
Imp is too slow. He may be a difficult target to hit, he lacks health and firepower, and all it takes is a few lucky hits to take him down.
@Superjesse124 wrote:
Super Brainz is too fast. His super jump makes him a difficult target to hit, let alone bring down because of his massive bulk, and his Heroic Kick allows him to close almost any medium distance. The Super Hero has much more health, and the unique function of a super jump. I can understand his great bulk, but that super jump can really throw off enemies trying to gun him down, making the Super Hero difficult to hit as he makes his approach. And please, backing up and shooting? The Super Hero's Heroic Kick will allow him to close ANY medium distance, whether used in on the ground or in the air. He already runs faster than 5/8 Plant classes (I count Torchwood) and has his kick. What else does he need?
And trust me. I have MUCH more time with Super Heroes than anyone else, nearing a total of 200 hours, mostly on Cozmic and Toxic. I've seen more than enough to make my opinions on them.
- Anonymous9 years ago
@IronCatFish47 I fail to see what these videos prove, other than the fact you don't use your abilities or laser.
You're not limited to melee. You have a laser, and it packs quite a punch, itself.
- 9 years ago
so if the chompers speed gets nerfed they will get a laser? Because you are saying that the superbrainz has a laser because hes slow but your previous post you said the super brainz and chomper were fast.
- Anonymous9 years ago
Chompers don't need a laser. Their high mobility already makes them faster than Soldiers, Engineers, and Pirates, and tied in speed with All-Stars and Superheroes. Need I remind you of how absurdly difficult it is to turn when gooped, how short its cooldown is, and how much it slows Zombies down?
Burrow gives Chomper more speed for a short time, and allows you to swallow a foe without having to worry about getting behind them using Goop.
And when Chomper does get close or feels threatened by a Superhero or Scientist when THEY get close, how about that instant arming Spikeweed? Completely shuts them down, and there's nothing they can do about it.
Chompers and Superheroes both get crazy abilities, have a lot of health, and are surprisingly faster than most other characters in the game, despite being the game's melee / close ranged classes.
- 9 years ago
@Superjesse124 wrote:
@IronCatFish47 I fail to see what these videos prove, other than the fact you don't use your abilities or laser.
You're not limited to melee. You have a laser, and it packs quite a punch, itself.
I intentionally did not use my laser or abilities to show how SLOW he is in contrast to your statement that he is too fast. In either video, using the laser would have been a bad idea anyways. The party beam packs no punch outside of party mode. The Chomper would have just chased me on a roof after being tickled by it and the sunflower walking with the fire cactus both out DPS party beam.
I think SuperJ forgot he said SuperBrainz was too fast.
- Anonymous9 years ago
IronCatFish47 wrote:I intentionally did not use my laser or abilities to show how SLOW he is in contrast to your statement that he is too fast. In either video, using the laser would have been a bad idea anyways. The party beam packs no punch outside of party mode. The Chomper would have just chased me on a roof after being tickled by it and the sunflower walking with the fire cactus both out DPS party beam.
Sure, Superheroes are slow on foot, but his abilities make more than up for it. As I said previously, the Heroic Kick can close any medium distance. I know you should never use your laser when the enemy doesn't know you're there, I'm directly talking about abilities here.
First video. You could've just used Heroic Kick to get up to the Chomper much faster than just running after him. Besides, he had no idea you were behind him in the first place, and didn't even react to the first two sets of punches, so I doubt he would've even heard the sounds from the kick.
Second video. Sure, the Stuffy Flower and Fire Cactus packed more firepower than you, but they also had less health. Even if the Cactus had turned around to you attacking the Sunflower with the laser, the Sunflower would probably be severely damaged, or even vanquished by that point. From there, you could've just used the laser, or even your Super Multi Ball, to vanquish the Fire Cactus.
(Yes, I'm continuing this argument NOW, several days between comments.)
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