Forum Discussion

MrKritiek's avatar
6 years ago

Yeti & Dandelion don't need a nerf.

I see a lot of players whining that the Yeti & Dandelion drones of the new characters need a nerf because of instant kills.

And i know many dislike it but i think they should be kept the same.

My main question is why don't these new characters deserve an instant kill ability? 

There a much stronger characters in the game that also have an instant kill ability so i really think its justified for the TV head and Wildflower to also have one. Especially since they are low on health.

Another thing is that its really funny to try and vanquish someone with these minions. If you can only use them to do a little bit of damage then what's the use?

I really hope they are being kept as they are now because i think they are a fun and cool addition to neighborville. 

And just because of one Superbrains using the Brain basher got killed by a dandelion doesn't make it overpowered. It just makes it more strategic to play with. 

Curious how other players think of this. 

18 Replies

  • benn1nat0r's avatar
    benn1nat0r
    Seasoned Ace
    6 years ago
    @GutmanSca I don't really understand why you dislike yeti imp and Dandelion so much. After all, Super Brainz has one insta-kill ability and Turbo Twister which can vanquish many plants quickly.
    Super Ultra Ball can be fired from far way and only Super Brainz makes a sound to indicate it, not the Ball itself. You can't hear the noise when you are further away from him.
    And Super Brainz also has broken upgrades for his insta-kill abilities.
  • TheSprinter85's avatar
    TheSprinter85
    Hero
    6 years ago

    I have had another thought about the Drones, nerf the speed of the speed upgrades or make the speed upgrades cost more. Perhaps increase the cooldown of the drones as well. That is all.

  • In my opinion, one swarm character shouldn't have "increasing the main and drone's Health" and "increasing drone's speed" upgrades.
    One (maybe Wildflower) should have only "increasing the main and drone's Health", and the other (maybe TV Head) should have only "increasing drone's speed".
    And each should have unique upgrades for their drones (for example, increasing Dandelion's fuel, and increasing freezing time by Yeti Imp).

  • @MrKritiek I agree with the base Yeti and Dandelion not needing a nerf. In my opinion, they are really fair without any upgrades.

    I believe that the main issue with these abilities is the upgrades and spammability of it. I think that this is an example of a flaw in BFN, the upgrades.

    The upgrades that make certain abilities cheap like No Fail pail/Head Pot-tection and the speed upgrade for Dandelion and Yeti are not fundamentally balanced. There should be a small downside with these two abilities.

    Firstly, have No Fail Pail/Head Pot-tection give lower the damage for both the Wildflower and TV Head, and the explosive abilities. The Explosive abilities would go from 125 damage down to 75, but their health would be increased to 40-45 to compensate. This would make it so these abilities are better for scouting and getting burst damage in so you or your teammates could make a push or get the kill. Wildflower and TV Head would only get 1-2 less damage to their primary. This upgrade would better designed for a pseudo tank/defensive role, allowing these new characters to act like a flex character from other games such as r6 (Rainbow Six Siege) with more variation in playstyle.

    Secondly, the speed upgrade for the Yeti and Dandelion. This does need a downside. I believe that for the speed increase, the Yeti and Dandelion should have 10-15 less health (and with Head Pot-tection and No Fail Pail, 20-25 less health) and has an increased consumption rate. This would make this ability much more suited for damage in more close quarters areas, but much worse at mid to long range. It would also make it so the range is pretty limited. Additionally, there would be a fair amount of counter play as it is much weaker health-wise compared to other build variations.

    The Final thing to mention is the spammability. The only real solution is to increase the cooldown time, but right now I believe if the devs change the upgrades similar to what I just mentioned, then they most likely won't have to change the cooldown.   

  • @Gormey Thanx for letting me know, i just checked it.
    Feels a lil bit like 2 minutes of fame 🙂
  • benn1nat0r's avatar
    benn1nat0r
    Seasoned Ace
    6 years ago
    @SundropDot I agree with a lot of what your saying! As you said, the upgrades seem to be the main source of problems for these characters.

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