6 years ago
Yeti Elite Boss Wave Woes
The Yeti elite boss for ops is the worst designed boss fight in BFN so far with the Pumpkin Squash right next to it for just about the same reason:
These two bosses not only have a ridiculously large health pool, but damage resistance on top of it. You're making all damage get reduced to 1. In order to win, the team needs the magical item that lets them do boosted damage while temporarily removing this resistance effect. Okay.
The problem behind this all is that the item is time limited and an AoE effect for only a single person in the party. Your team has less than a minute in order to do actual damage to the boss before needing to reacquire the item after it magically vanishes from the wielder. Need I remind you of the Yeti's AI? IT RUNS AWAY! It speeds around while throwing slows behind it. This is not good for a timed period where your team needs to bunch up in order to do any damage!
The worst offender of this entire boss design is the downtime because getting timed out is how I've always seen parties lose. What would cause this downtime hmm? Maybe it's because you need us to vanquish nearly 20 champion imps that will instantly kill themselves if they get near to you... causing them to not count for the amount needed... which also has the tendency to reset itself... wonderful.
As if that wasn't enough, the item itself needs to be grabbed from yet another tanky enemy that just eats up your time. The plant variant does the yeti in running away the entire time as well. Great. This is not all counting the mob of hero AI that's being spammed at every waking second. It's not uncommon for the map to be swarming with soldiers and all stars when you just want to kill the imps so you can start doing damage to the boss itself.
In the time you finish reading up to this point, I'd be shocked if a team would be able to acquire the magical item and do enough damage for it to even matter. It takes way too much time to get it, and it takes too much time to even chip off damage from the boss while everyone is huddled around the one with the small AoE buff.
Time. Time. Time. These certain, elite boss battles are instant "You lose haha" moments that are a waste of my time.
Here's some proposed fixes:
- Entirely remove any prerequisite from obtaining the magical item. Just make it spawn on the map.
- Reduce boss health
- Increase buff AoE so a team can actually move instead of rubbing elbows and shoulders
It's not even difficult. It's just tedious and impossible.