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The two are pretty much balanced, what makes or breaks a team are the players and their choices. What character they decide on for a certain game mode is really important. Some classes are good at doing one mode but horrible at the next. Like the Cactus for example is terrible at Vanquish Confirmed but excels at defense in Turf Takeover.
- 9 years ago
No such thing as overpowered. It's a balance game. Every character abilities has a counter attack.
For example: Z-Mech seems overpowered but Z-Mech can be easily taken out by Chomper, simply goop (sticky one) it and kill it from behind. Easy peasy. When I play as ZMech, I always watch out for Chomper otherwise my time in ZMech only last few seconds then have to wait for long time.
- 9 years agoAfter mastering all of the characters, and investing the play time into figuring out the best way to use each class and every variant in each class, you'll find that the game is as well balanced as any game with asymmetrical teams can possibly be all things considered.
The thing which can make one class or another seem overpowered or one variant or another seem impossible to deal with isn't the special abilities or the characters Health but the skill set and experience of the person playing it.
One very good player on one team or another, or a group of coordinated players communicating with voice chat and acting as a team can throw the game balance askew if the opposing team doesn't have a player or players capable of countering or the same team coordination.- 9 years ago
Its funny because right now someone said in a live stream that Plants are OP.
It's really just personal experience without the whole picture in mind. And GW2 is very chaotic.
If you are worried about HP you should see several Pea Shooters can bomb the place 24/7 with bean bombs. and after oyu have seen that you will come here and complain about how cheap Plants are with their area of effect attacks.
And talking about the shuck shot. It does not deal only half the damage of a ZPG. When you look closely at that skill you will realize it shoots 2 cobs, both dealing 150 damage maximum. Which mean 150 x 2 = 300. But instead of hitting only 1 target, those cobs can hit 2 at different ranges. Effectively dealing 150 dmg (instakill most classes) to each.
Shuck shot is similar to an ZPG, but their properties are completely different.
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