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No such thing as overpowered. It's a balance game. Every character abilities has a counter attack.
For example: Z-Mech seems overpowered but Z-Mech can be easily taken out by Chomper, simply goop (sticky one) it and kill it from behind. Easy peasy. When I play as ZMech, I always watch out for Chomper otherwise my time in ZMech only last few seconds then have to wait for long time.
The thing which can make one class or another seem overpowered or one variant or another seem impossible to deal with isn't the special abilities or the characters Health but the skill set and experience of the person playing it.
One very good player on one team or another, or a group of coordinated players communicating with voice chat and acting as a team can throw the game balance askew if the opposing team doesn't have a player or players capable of countering or the same team coordination.
- 8 years ago
Its funny because right now someone said in a live stream that Plants are OP.
It's really just personal experience without the whole picture in mind. And GW2 is very chaotic.
If you are worried about HP you should see several Pea Shooters can bomb the place 24/7 with bean bombs. and after oyu have seen that you will come here and complain about how cheap Plants are with their area of effect attacks.
And talking about the shuck shot. It does not deal only half the damage of a ZPG. When you look closely at that skill you will realize it shoots 2 cobs, both dealing 150 damage maximum. Which mean 150 x 2 = 300. But instead of hitting only 1 target, those cobs can hit 2 at different ranges. Effectively dealing 150 dmg (instakill most classes) to each.
Shuck shot is similar to an ZPG, but their properties are completely different.
- 8 years ago
Foot Soldier raw damage output is OP. Foot Soldier 1-hit ZPG KO is OP.
Scientist 77 damage critical is too OP. Scientist Mega Heal bomb is too OP for self sustaining.
All Star isn't OP. Period. For as slow as he is and steep his learning curve is he's just fine.
Engineer Splash Radius is OP in the right hands. Bring back the Drone.
Imp is actually OP all around, but requires skill to pull off real staying power.
Mechs need to be their own character class and retooled entirely.
Pirate needs speed buff, his entire weapon/skillset makes him a close line fighter that punishes retreat.
Super Brainz.... is misunderstood by most players. He's fine where he's at. Party Brainz needs some help.
The Goat is beautifully made, should be given alternate abilities and outfits.
The Peashooter's Pea Gatling is OP. Bean Bomb is OP. Sometimes it's silent too!! Agility is abusive in any situation. Splash damage is ludicrous.
Sunflower is fine where she's at. I wouldn't complain if she moved like 5% faster. Fire rate should be upped 10% too on all variants.
Chomper is fine where he's at. All but metal variant could use 5-15 health boost. Consider chompers are easy to vanq if they're injured.
Cactus is a menace in the hands of right player. Needs retooling to be more accessible for pick-up & play so more use her.
Citron is fine where he's at. Toxic could use an increase to damage by about .5-1
Rose needs to be toned down, HOWEVER, due to a lack of playerbase who can use her properly, she's just fine. Most Roses prove ineffective. This being the case, Rose is fine.
Kernel Corn is amazing. He's EA/Popcap's baby and honestly, no matter what they do to him he remains perfect.
TOrchwood needs a slight speed boost. However, since him and Metal Petal work so well together, I would have to rescind this entire statement.
- 8 years ago
- While the DMG for Foot and Scientist are OP, the circumstances to inflict that DMG are not. Not every player can safely approach a target with a scientist for a two shot KO
- Pirate doesn't need a speed buff because he is a sniper with a great melee option. He shouldn't be fast on top of that. Lets not forget he has an armored barrel to retreat in as well.
- All Super Brainz need a speed buff except Toxic, because he is the best character in the game in Overload.
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