Forum Discussion
36 Replies
@I_AM_H0LLYWO0D wrote:
DisscussBarcelona dominate LaLiga... the spanish league is broken.
@LlamaWaffle92 wrote:
I've pretty much been confined to turf take over because it's the only game mode where you aren't constantly gang banged by 5 all stars or super brainz.
Imp is stupid now. It's not uncommon to see 4-5 of him in turf take over and if they have any interest in winning they will simply coordinate their calls and Stand on a point for an almost free auto cap. The only advantage plants have is on the last part where they have to defend the castle. But even at that point zombies are getting more coins because they capped all the bases before that.
I suspect it won't be long before we start seeing 4-5 corns every game because he's pretty much all the plants have going for them at this point.PVZ1:
Take a team consisting entirely of All stars (an attacking character) and they will completely overrun a mixed team of plants.
PVZ2:
Take a team of Super Brainz (and an attacking character) and they will completely overrun a mixed team of plants.
All you are seeing at the moment are people using the new zombies (all three of which in my opinion are attack minded), giving the scenario of 10-12 attacking characters v's 10-12 mixed plants and ultimately an impression that they are overpowered when actually they aren't. A mixture of a dozen Deadbeards/Imps/Super Brainz is equally as devastating as a team consisting entirely of a dozen all stars.
Powerful? Yes.
Overpowered? No.
The only thing that's unbalanced about this game is the fact that all three new zombie additions are considerably more powerful than their plant counterparts, increasing the chances of the above scenario occuring. Which is exactly what's happening now. I don't believe the game needed an influx of new characters because the eight original ones were perfectly adequate and all had their own unique attributes within a team. Everyone had their favourite and because of that fact PVZ1 on most occasions created an absolute balance of gameplay.
Equally everyone will eventually adopt their favourites in PVZ2 but unfortunately (from a zombie point of view) that team balance may probably never reach standards that PVZ1 achieved.
- Anonymous10 years ago
I disagree. there is barely enough data to be conclusive here.
The rose spam was too much - a rose nerf was completely justified, as it is nearly impossible to advance if everyone on the plant side went rose. I still believe that with an auto-aiming projectile, the rose should have its other abilities heavily nerfed, or the auto aiming mechanic removed, and perhaps a different one introduced, like maybe longer on-hit effect procs.
I believe the game is not broken - the devs have barely had a chance to work any balancing into the game yet, this type of claim is pretty unfair. It's like me hiring you for a job, and then instantly complaining that you're too slow three days later even though you barely have any idea what to do. Most employees aren't adept until a year has passed. I recognize that games have a different budget and support timeline, but the principle is the same.
They have quite a few issues on the go right now, I think that given enough time the game will reach a good equilibrium just as the last one did. It'll take more time due to the increased classes though. I expect the class balancing will cause temporary advantages as it goes back and forth a bit, but they won't last forever.
- Anonymous10 years agoI disagree. The balance is really close right now. I do find zombies winning slightly more, but people got to get off the rose bandwagon. One thing I do see plants struggle with is scientist and foot soldiers. I mean Yeah kenel corn is fine but zombies have many more choices for adaptability compared to kernel corn counterpart. Pants suffer. Scientist wreck almost all the time too. I think it's balanced for the most part, the only reason it don't seem balanced right now is the fact that plants lack a shot gunner class and have very few variants for corn compared to soldier. This alone is why plants suffer. Lack of versatility like zombies have. I get hit with skunk soldier, ice soldier, and then scientist warp fast wroth crazy shotguns. Plants just don't have efficient counterparts to these yet. I hope they add many more corn variants. Even shotgun style plants would be cool. And don't say chompers. As a scientist. I wreck chompers. Every other plant has no good close quarters combatant where zombies have 2 good cqc people now. Super brains. Just pants lacking these variations is why plants suffer
- Anonymous10 years ago
Zombies have an advantage right now. Super Brainz is a little OP, no character class should be an all rounder. Super brainz is THAT right now. Didn't feel it last time cause Rose was too OP and kept him at bay.
The long rang attack of super brainz should be removed.
Another aspect of zombie advantage is the aiming mechanics. Plants have to really put themselves out in the open to shoot, while zombies can afford to hide behind walls and have a much smaller exposed area. This is the same thing that happened in PVZ 1.
- Played a 4 hour session of TDM and the plants won one match lolz
Ever since the rose nerf people think the game is unbalanced. I think the only thing they did wrong with the rose nerf was the decrease in health. Every other nerf was very much needed. But in my opinion I think the idea of making a character with attacks that lock onto a target shouldn't have been put in the game. Because like it happened people overused the character and took advantage of not having to really aim compared to everyone else. Now people complain because its not as easy to really destroy everyone else without much effort, just sit way and shoot was all you had to do with rose to really be decent. Now it takes more skill and strategy to use rose. I think the nerf balanced this game really well, except for sunflowers when compared to scientists.
Scientists had the advantage of dealing far more damage in the first game, where a sunflower was a better healer that damage dealer. Now scientists are just as good healers as sunflowers and deal far more damage. The healers are the only thing that are unbalanced when compared to each other. The super heroes could use a little bit of a nerf but they aren't really that bad except for the 15 chain damage from electro brainz ranged attack. But even after everything I said this game can never be truly balanced, because it is pretty much impossible to balance the skill of players that are put on each team.
- Anonymous10 years ago
i played 3 hours of vanquish confirm yesterday night and only lost 1 match no matter the team!You are jumping to fast to conclusion,no team feel really unbalance.
- Anonymous10 years ago
Before updating, Roses are overpower. Therefore, plants always dominated. Zombies can not push any bases. Honestly, I prefer playing plants than zombies at this moment, specially roses.
After the updates, I am satisfy with rose's supporter position right now. However, the front line of zombies is powerful with All Stars, Super Brains and imp(in Robot mode). Super Brains can play as supporter with long-range beam and SUPER ULTRA BALL, he also jump into the battle with 200 health, TURBO TWISTER, and HEROIC KICK. These abilities cause a lot of damage to plants, specially Thunder Super Brains. Moreover, All Stars is also a tanks with 200 health. Despite of low health 50 or 70, it is quite difficult to shoot imp. When Imp inside Z-mech, his health is tripple increasement . I think these are all reason why zombies always take the lead.
In other hand, there is no plant which can really stand in the front line of plants. Compare to PvZ garden warfare Chompers is upgrade time of swallowing zombies (it is shorter), but this is not enough tough to stand in front their allies. Their health is from 175 to 225, quite strong at the normal time, but when they are swallowing a zombie, they can not use any abilities that can help to run away from the crowd. They die immediately while trying to swallowing a zombies. Citrons are good enough. He has 200 health, energy shield. However, only them stand in front line is not enough to capture base in battleground. They need others allies standing in the front line with them.
In my opinion, all the abilities of zombies is good. JUST KEEP IT
HOWEVER, CHOMPERS should be buffed a bit. My suggestion is chompers should have an abilities to protect themselves from zombies in the processing of digestion. They can have a shield, running fast set up traps. I wonder why imp are in Z-mech, although they have very good health with 350, they still have 2 abilities to defend, so why chompers can not have an abitilies to keep they a little tough.
I just think plants need to have more Citrons to counter Imps, also less people playing Rose now so less teleporters and support stuns. Also I feel BBQ Corn and Regular Corn are overshadowing Pops Corn and Mob Cob whom I bought find underwhelming. With Super Brainz, I think Cosmic Brainz is being undershadowed severely by Electro Brainz.
About Plants vs. Zombies™ Franchise Discussion
Recent Discussions
- 4 hours ago
Plants vs. Zombies
Solved10 hours ago- 21 hours ago
- 21 hours ago
- 2 days ago