Forum Discussion
5 Replies
- EA_Arrenai5 years ago
EA Staff (Retired)
Hey there, @Calicat67.
Please keep in mind that the flags adjustment is a workaround and not a fix, so it can still affect you after the fact, or that they may be overwritten in the future by a browser update.
What the "unavailable" error means is that you don't have the latest drivers. This may mean that you still have drivers to update, OR your hardware may not support the latest drivers. Generally it is just that drivers need updated, and that's an easy fix.
Here is an error from your GPU report:
- GPU access is blocked if users don't have proper graphics driver installed after Windows installatio...: 248178
Disabled Features: flash_stage3d, android_surface_control, accelerated_gl, gpu_rasterization, flash3d, metal, accelerated_webgl2, accelerated_2d_canvas, protected_video_decode, oop_rasterization, accelerated_video_decode, accelerated_webgl, vulkan, flash_stage3d_baseline
Can you try updating your drivers using the steps for Windows from this help article?
Update on HD Games Running Slow in Chrome and Edge
Arrenai š±
Did you receive an awesome, helpful response? š +XP!
Was your issue resolved by a great post? š Accept as Solution
ASK. ANSWER. LEVEL UP.
- GPU access is blocked if users don't have proper graphics driver installed after Windows installatio...: 248178
- Calicat675 years agoRising Adventurer
I followed the steps, but my device said there are no updates and I have the best driver already installed. The gpu report says:
Graphics Feature Status- Canvas: Hardware accelerated
- Compositing: Hardware accelerated
- Multiple Raster Threads: Enabled
- Out-of-process Rasterization: Hardware accelerated
- OpenGL: Enabled
- Hardware Protected Video Decode: Hardware accelerated
- Rasterization: Hardware accelerated
- Skia Renderer: Enabled
- Video Decode: Hardware accelerated
- Vulkan: Disabled
- WebGL: Hardware accelerated
- WebGL2: Hardware accelerated
Driver Bug Workarounds- clear_uniforms_before_first_program_use
- decode_encode_srgb_for_generatemipmap
- disable_discard_framebuffer
- disable_vp_scaling
- exit_on_context_lost
- force_cube_complete
- scalarize_vec_and_mat_constructor_args
- disabled_extension_GL_KHR_blend_equation_advanced
- disabled_extension_GL_KHR_blend_equation_advanced_coherent
Problems Detected- Some drivers are unable to reset the D3D device in the GPU process sandbox
Applied Workarounds: exit_on_context_lost - Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use - Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args - ANGLE crash on glReadPixels from incomplete cube map texture: 518889
Applied Workarounds: force_cube_complete - Framebuffer discarding can hurt performance on non-tilers: 570897
Applied Workarounds: disable_discard_framebuffer - Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent) - Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
Applied Workarounds: decode_encode_srgb_for_generatemipmap - Don't use video processor scaling on non-Intel, non-NVIDIA GPUs.: 993233
Applied Workarounds: disable_vp_scaling
ANGLE Features- disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled
On some GPUs, program binaries don't contain transform feedback varyings - lose_context_on_out_of_memory (Frontend workarounds): Enabled: true
Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs - scalarize_vec_and_mat_constructor_args (Frontend workarounds) 398694: Enabled: true
Always rewrite vec/mat constructors to be consistent - sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled
On some drivers TexImage sometimes seems to interact with the Framebuffer - add_dummy_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled: isIntel && capsVersion < IntelDriverVersion(4815)
On some drivers when rendering with no render target, two bugs lead to incorrect behavior - allow_clear_for_robust_resource_init (D3D workarounds) 941620: Enabled: true
Some drivers corrupt texture data when clearing for robust resource initialization. - call_clear_twice (D3D workarounds) 655534: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4771)
Using clear() may not take effect - depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Disabled
Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil - disable_b5g6r5_support (D3D workarounds): Disabled: (isIntel && capsVersion < IntelDriverVersion(4539)) || isAMD
Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data - dont_translate_uniform_block_to_structured_buffer (D3D workarounds): Enabled: true
Fails to allocate ShaderResourceView for StructuredBuffer on some drivers - emulate_isnan_float (D3D workarounds) 650547: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4542)
Using isnan() on highp float will get wrong answer - emulate_tiny_stencil_textures (D3D workarounds): Disabled: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1)
1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly - expand_integer_pow_expressions (D3D workarounds): Enabled: true
The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions - flush_after_ending_transform_feedback (D3D workarounds): Disabled: isNvidia
Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions - force_atomic_value_resolution (D3D workarounds) anglebug:3246: Disabled: isNvidia
On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation - get_dimensions_ignores_base_level (D3D workarounds): Disabled: isNvidia
Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin - mrt_perf_workaround (D3D workarounds): Enabled: true
Some drivers have a bug where they ignore null render targets - pre_add_texel_fetch_offsets (D3D workarounds): Disabled: isIntel
HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range - rewrite_unary_minus_operator (D3D workarounds): Disabled: isIntel && (isBroadwell || isHaswell) && capsVersion < IntelDriverVersion(4624)
Evaluating unary minus operator on integer may get wrong answer in vertex shaders - select_view_in_geometry_shader (D3D workarounds): Disabled: !deviceCaps.supportsVpRtIndexWriteFromVertexShader
The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension - set_data_faster_than_image_upload (D3D workarounds): Enabled: !(isIvyBridge || isBroadwell || isHaswell)
Set data faster than image upload - skip_vs_constant_register_zero (D3D workarounds): Disabled: isNvidia
In specific cases the driver doesn't handle constant register zero correctly - use_instanced_point_sprite_emulation (D3D workarounds): Disabled: isFeatureLevel9_3
Some D3D11 renderers do not support geometry shaders for pointsprite emulation - use_system_memory_for_constant_buffers (D3D workarounds) 593024: Disabled: isIntel
Copying from staging storage to constant buffer storage does not work - zero_max_lod (D3D workarounds): Disabled: isFeatureLevel9_3
Missing an option to disable mipmaps on a mipmapped texture
Version InformationData exported 2020-11-05T20:51:43.997Z Chrome version Chrome/86.0.4240.183 Operating system Windows NT 10.0.19041 Software rendering list URL https://chromium.googlesource.com/chromium/src/+/0b568b034b8f7994697cb341eeca5979b84151cc/gpu/config/software_rendering_list.json Driver bug list URL https://chromium.googlesource.com/chromium/src/+/0b568b034b8f7994697cb341eeca5979b84151cc/gpu/config/gpu_driver_bug_list.json ANGLE commit id fee4fc126724 2D graphics backend Skia/86 b939c288f3d6479d88d1444fafbe7441d11348aa Command Line "C:\Program Files (x86)\Google\Chrome\Application\chrome.exe" --profile-directory=Default --flag-switches-begin --ignore-gpu-blocklist --flag-switches-end Driver InformationInitialization time 250 In-process GPU false Passthrough Command Decoder true Sandboxed true GPU0 VENDOR= 0x1414, DEVICE=0x008c, LUID={0,42839} *ACTIVE* GPU1 VENDOR= 0x1414, DEVICE=0x008c, LUID={0,42895} Optimus false AMD switchable false Desktop compositing Aero Glass Direct composition false Supports overlays false YUY2 overlay support NONE NV12 overlay support NONE BGRA8 overlay support NONE RGB10A2 overlay support NONE Diagonal Monitor Size of \\.\DISPLAY1 27.0" Driver D3D12 feature level D3D 12.1 Driver Vulkan API version Not supported Driver vendor ANGLE Driver version 10.0.19041.546 GPU CUDA compute capability major version 0 Pixel shader version 5.0 Vertex shader version 5.0 Max. MSAA samples 16 Machine model name Machine model version GL_VENDOR Google Inc. GL_RENDERER ANGLE (Microsoft Basic Render Driver Direct3D11 vs_5_0 ps_5_0) GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.0.fee4fc126724) GL_EXTENSIONS GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_EGL_image_external_wrap_modes GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_WEBGL_video_texture Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent Disabled WebGL Extensions Window system binding vendor Google Inc. (adapter LUID: 000000000000a757) Window system binding version 1.5 (ANGLE 2.1.0.fee4fc126724) Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_ANGLE_windows_ui_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error Direct rendering version unknown Reset notification strategy 0x8252 GPU process crash count 0 gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported Compositor InformationTile Update Mode One-copy Partial Raster Enabled GpuMemoryBuffers StatusR_8 Software only R_16 Software only RG_88 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 GPU_READ, SCANOUT RGBA_8888 GPU_READ, SCANOUT BGRX_8888 Software only BGRA_1010102 Software only RGBA_1010102 Software only BGRA_8888 Software only RGBA_F16 Software only YVU_420 Software only YUV_420_BIPLANAR Software only P010 Software only Display(s) InformationInfo Display[2528732444] bounds=[0,0 1280x1024], workarea=[0,0 1280x984], scale=1, rotation=0, panel_rotation=0 external. Color space (sRGB/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (sRGB/no-alpha) BGRX_8888 Color space (sRGB/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (sRGB/alpha) BGRA_8888 Color space (WCG/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (WCG/no-alpha) BGRX_8888 Color space (WCG/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (WCG/alpha) BGRA_8888 Color space (HDR/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (HDR/no-alpha) BGRX_8888 Color space (HDR/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (HDR/alpha) BGRA_8888 SDR white level in nits 80 Bits per color component 8 Bits per pixel 24 Refresh Rate in Hz 64 Video Acceleration InformationDecode h264 baseline 64x64 to 1920x1088 pixels Decode h264 main 64x64 to 1920x1088 pixels Decode h264 high 64x64 to 1920x1088 pixels Encode h264 baseline 0x0 to 1920x1088 pixels, and/or 30.000 fps Encode h264 main 0x0 to 1920x1088 pixels, and/or 30.000 fps Encode h264 high 0x0 to 1920x1088 pixels, and/or 30.000 fps Vulkan InformationDevice Performance InformationTotal Physical Memory (Gb) 15 Total Disk Space (Gb) 237 Hardware Concurrency 8 System Commit Limit (Gb) 18 D3D11 Feature Level Unknown Has Discrete GPU unknown Software Rendering Yes Diagnostics0 b3DAccelerationEnabled true b3DAccelerationExists true bAGPEnabled true bAGPExistenceValid true bAGPExists true bCanRenderWindow true bDDAccelerationEnabled true bDriverBeta false bDriverDebug false bDriverSigned false bDriverSignedValid false bNoHardware false dwBpp 32 dwDDIVersion 12 dwHeight 1024 dwRefreshRate 64 dwWHQLLevel 0 dwWidth 1280 iAdapter 0 lDriverSize 68608 lMiniVddSize 0 szAGPStatusEnglish Enabled szAGPStatusLocalized Enabled szChipType AMD ATOMBIOS szD3DStatusEnglish Enabled szD3DStatusLocalized Enabled szDACType (C) 1988-2010, AMD Technologies szDDIVersionEnglish 12 szDDIVersionLocalized 12 szDDStatusEnglish Enabled szDDStatusLocalized Enabled szDXVAHDEnglish Not Supported szDXVAModes szDescription Microsoft Basic Display Driver szDeviceId 0x008C szDeviceIdentifier {D7B71AF4-43CC-11CF-9261-616AAFC2C735} szDeviceName \\.\DISPLAY1 szDisplayMemoryEnglish 8159 MB szDisplayMemoryLocalized 8159 MB szDisplayModeEnglish 1280 x 1024 (32 bit) (64Hz) szDisplayModeLocalized 1280 x 1024 (32 bit) (64Hz) szDriverAssemblyVersion 10.0.19041.1 szDriverAttributes Final Retail szDriverDateEnglish 6/20/2006 4:00:00 PM szDriverDateLocalized 6/20/2006 16:00:00 szDriverLanguageEnglish English szDriverLanguageLocalized English szDriverModelEnglish WDDM 1.3 szDriverModelLocalized WDDM 1.3 szDriverName c:\windows\system32\driverstore\filerepository\basicdisplay.inf_amd64_62ba5773ba05edee\basicdisplay.sys,c:\windows\system32\driverstore\filerepository\basicdisplay.inf_amd64_62ba5773ba05edee\basicdisplay.sys szDriverNodeStrongName basicdisplay.inf:1080904755d1bda1:MSBDD_Fallback:10.0.19041.1:ROOT\BasicDisplay szDriverSignDate Unknown szDriverVersion 10.00.19041.0001 szKeyDeviceID Enum\ROOT\BASICDISPLAY szKeyDeviceKey \REGISTRY\MACHINE\SYSTEM\ControlSet001\Services\BasicDisplay szManufacturer (Standard display types) szMiniVdd unknown szMiniVddDateEnglish Unknown szMiniVddDateLocalized unknown szMonitorMaxRes Unknown szMonitorName HP V273 Monitor szNotesEnglish No problems found. szNotesLocalized No problems found. szOverlayEnglish Not Supported szRankOfInstalledDriver 00FB0000 szRegHelpText Unknown szRevision Unknown szRevisionId 0x0000 szSubSysId 0x00000000 szTestResultD3D7English Not run szTestResultD3D7Localized Not run szTestResultD3D8English Not run szTestResultD3D8Localized Not run szTestResultD3D9English Not run szTestResultD3D9Localized Not run szTestResultDDEnglish Not run szTestResultDDLocalized Not run szVdd unknown szVendorId 0x1414 Log Messages- [1848:13620:1104/135432.337:WARNING:ipc_message_attachment_set.cc(49)] : MessageAttachmentSet destroyed with unconsumed attachments: 0/1
- [1848:13620:1104/135458.819:WARNING:ipc_message_attachment_set.cc(49)] : MessageAttachmentSet destroyed with unconsumed attachments: 0/1
- GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
- [1848:13620:1104/140012.478:ERROR:gl_utils.cc(316)] : [.WebGL-0000025C97590EB0] GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete.
- [1848:13620:1104/140257.024:ERROR:gl_utils.cc(316)] : [.WebGL-0000025C97590EB0] GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete.
- [1848:13620:1104/153017.395:WARNING:ipc_message_attachment_set.cc(49)] : MessageAttachmentSet destroyed with unconsumed attachments: 0/1
- [1848:13620:1104/153114.144:WARNING:ipc_message_attachment_set.cc(49)] : MessageAttachmentSet destroyed with unconsumed attachments: 0/1
- [1848:13620:1104/153644.415:WARNING:ipc_message_attachment_set.cc(49)] : MessageAttachmentSet destroyed with unconsumed attachments: 0/1
- [1848:13620:1104/153648.982:WARNING:ipc_message_attachment_set.cc(49)] : MessageAttachmentSet destroyed with unconsumed attachments: 0/1
- [1848:13620:1104/200729.359:WARNING:ipc_message_attachment_set.cc(49)] : MessageAttachmentSet destroyed with unconsumed attachments: 0/1
- [1848:13620:1105/081039.653:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0000014857F26E70] GL_INVALID_OPERATION: Framebuffer is incomplete.
- [1848:13620:1105/081039.654:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0000014857F26E70] GL_INVALID_OPERATION: Framebuffer is incomplete.
- [1848:13620:1105/081039.657:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0000014857F26E70] GL_INVALID_FRAMEBUFFER_OPERATION: Draw framebuffer is incomplete
- [1848:13620:1105/081039.658:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0000014857F26E70] GL_INVALID_FRAMEBUFFER_OPERATION: Draw framebuffer is incomplete
- [1848:13620:1105/081102.399:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0000024960EECF60] GL_INVALID_OPERATION: Framebuffer is incomplete.
- [1848:13620:1105/081102.400:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0000024960EECF60] GL_INVALID_OPERATION: Framebuffer is incomplete.
- [1848:13620:1105/081102.421:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0000024960EECF60] GL_INVALID_FRAMEBUFFER_OPERATION: Draw framebuffer is incomplete
- [1848:13620:1105/081257.457:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0000020A0D79FE70] GL_INVALID_OPERATION: Framebuffer is incomplete.
- [1848:13620:1105/081257.458:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0000020A0D79FE70] GL_INVALID_OPERATION: Framebuffer is incomplete.
- [1848:13620:1105/081257.461:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0000020A0D79FE70] GL_INVALID_FRAMEBUFFER_OPERATION: Draw framebuffer is incomplete
- [1848:13620:1105/081257.462:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0000020A0D79FE70] GL_INVALID_FRAMEBUFFER_OPERATION: Draw framebuffer is incomplete
- [1848:13620:1105/092455.310:ERROR:gl_utils.cc(316)] : [.RendererMainThread-000002652AE883E0] GL_INVALID_OPERATION: Framebuffer is incomplete.
- [1848:13620:1105/092455.311:ERROR:gl_utils.cc(316)] : [.RendererMainThread-000002652AE883E0] GL_INVALID_OPERATION: Framebuffer is incomplete.
- [1848:13620:1105/092455.314:ERROR:gl_utils.cc(316)] : [.RendererMainThread-000002652AE883E0] GL_INVALID_FRAMEBUFFER_OPERATION: Draw framebuffer is incomplete
- [1848:13620:1105/092455.315:ERROR:gl_utils.cc(316)] : [.RendererMainThread-000002652AE883E0] GL_INVALID_FRAMEBUFFER_OPERATION: Draw framebuffer is incomplete
- [1848:13620:1105/092523.838:ERROR:gl_utils.cc(316)] : [.RendererMainThread-00000275140A4350] GL_INVALID_OPERATION: Framebuffer is incomplete.
- [1848:13620:1105/092523.838:ERROR:gl_utils.cc(316)] : [.RendererMainThread-00000275140A4350] GL_INVALID_OPERATION: Framebuffer is incomplete.
- [1848:13620:1105/092523.856:ERROR:gl_utils.cc(316)] : [.RendererMainThread-00000275140A4350] GL_INVALID_FRAMEBUFFER_OPERATION: Draw framebuffer is incomplete
- [1848:13620:1105/092605.765:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0000021CA15718A0] GL_INVALID_OPERATION: Framebuffer is incomplete.
- [1848:13620:1105/092605.766:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0000021CA15718A0] GL_INVALID_OPERATION: Framebuffer is incomplete.
- [1848:13620:1105/092605.770:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0000021CA15718A0] GL_INVALID_FRAMEBUFFER_OPERATION: Draw framebuffer is incomplete
- [1848:13620:1105/092605.771:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0000021CA15718A0] GL_INVALID_FRAMEBUFFER_OPERATION: Draw framebuffer is incomplete
- [1848:13620:1105/093220.964:WARNING:ipc_message_attachment_set.cc(49)] : MessageAttachmentSet destroyed with unconsumed attachments: 0/1
- [1848:13620:1105/100017.479:ERRORšhared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
- [1848:13620:1105/100017.479:ERRORšhared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
- [1848:13620:1105/100017.479:ERRORšhared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
- [1848:13620:1105/100017.479:ERRORšhared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
- [1848:13620:1105/100017.479:ERRORšhared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
- [1848:13620:1105/100017.480:ERRORšhared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
- [1848:13620:1105/100017.480:ERRORšhared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
- [1848:13620:1105/100017.480:ERRORšhared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
- [1848:13620:1105/100017.480:ERRORšhared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
- [1848:13620:1105/100017.480:ERRORšhared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
- [1848:13620:1105/100017.480:ERRORšhared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
- [1848:13620:1105/100017.480:ERRORšhared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
- [1848:13620:1105/100017.480:ERRORšhared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
- [1848:13620:1105/100017.481:ERRORšhared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
- [1848:13620:1105/100133.579:ERRORšhared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
- [1848:13620:1105/100133.579:ERRORšhared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
- [1848:13620:1105/100133.580:ERRORšhared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
- [1848:13620:1105/104939.377:WARNING:ipc_message_attachment_set.cc(49)] : MessageAttachmentSet destroyed with unconsumed attachments: 0/1
- [1848:13620:1105/105036.459:WARNING:ipc_message_attachment_set.cc(49)] : MessageAttachmentSet destroyed with unconsumed attachments: 0/1
- [1848:13620:1105/105036.509:WARNING:ipc_message_attachment_set.cc(49)] : MessageAttachmentSet destroyed with unconsumed attachments: 0/1
- [1848:13620:1105/122128.773:ERROR:gl_utils.cc(316)] : [.RendererMainThread-000002028D8808F0] GL_INVALID_FRAMEBUFFER_OPERATION: Draw framebuffer is incomplete
- [1848:13620:1105/122128.882:ERROR:gl_utils.cc(316)] : [.RendererMainThread-000002028D8808F0] GL_INVALID_FRAMEBUFFER_OPERATION: Draw framebuffer is incomplete
- [1848:13620:1105/122128.882:ERROR:gl_utils.cc(316)] : [.RendererMainThread-000002028D8808F0] GL_INVALID_FRAMEBUFFER_OPERATION: Draw framebuffer is incomplete
- [1848:13620:1105/122128.882:ERROR:gl_utils.cc(316)] : [.RendererMainThread-000002028D8808F0] GL_INVALID_FRAMEBUFFER_OPERATION: Draw framebuffer is incomplete
- [1848:13620:1105/124052.796:WARNING:ipc_message_attachment_set.cc(49)] : MessageAttachmentSet destroyed with unconsumed attachments: 0/1
- GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
- [1848:13620:1105/125143.926:ERRORšhared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
- [1848:13620:1105/125143.926:ERRORšhared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
- Calicat675 years agoRising Adventurer
The funny thing is, up until a few weeks ago, I was able to play Poppit with zero issues. And now I've been sitting on "ballooning" again for several minutes.
- EA_Arrenai5 years ago
EA Staff (Retired)
Thanks for the update, @Calicat67. It looks like it's no longer blocked on the GPU report, which is good, but I do understand that it's still not going past Ballooning.
I'll go ahead and send this up to the Pogo team to investigate, in case it is an issue on the account-side. Thanks for the report.
Arrenai š±
Did you receive an awesome, helpful response? š +XP!
Was your issue resolved by a great post? š Accept as Solution
ASK. ANSWER. LEVEL UP.
- Calicat675 years agoRising Adventurer
Thank you. I'm able to play classic Poppit!, but Poppit! Party refuses to go past the "ballooning" screen.
About Pogo Technical Issues & Bugs
Recent Discussions
- 6 minutes ago
- 5 hours ago
- 10 hours ago