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i think what you suggest will make the war more boring.
if a stronger team always wins even with poor strategy, what is the fun for that?
just like a football match, even strong team will lose the game with poor tactics. it is the real life.
strong team doesn't mean to have a strong war card only which tactics and game plan are also important.
if a so called 'strong team' is losing to a weaker team due to poor tactic, can they classified as a strong in this sense?
it would only say they have strong war card team only but not a strong team.
raising the level to 20 is only beneficial to hackers. It is the worst proposal i have seen.
again, the cost of war cards from level 16 to 20 in prediction is even more than the cards required from 0 to 15 as stated in my previous posting.
i have no objection for pay to win, but it is too much over if the war card level for 20.
I like your explanation what it means to be a 'strong team' in the context of this game.
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