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Having higher level cards has absolutely no influence for resolving the deadlock. To understand this, you have to know how the ELO rating system works. You have to know the theory and the math behind this system. To get a first impression on how the ELO system works you can ask wikipedia.
Even If the top ranked team have level 100 disasters and all other teams stay on there current cards with a max level of 15, the top ranked team is not able to advance to arena 6.
You may ask: The top ranked team will probably win every war, so why not?
The greater the difference in rating points between the top ranked team and his opponent team become, the less points are gained for the win.
If the difference is only one rating point the winning team gains, let's say 30 points while the losing team drops by 30 points. Now the difference is 61 points and after the next war the winning team gains much less points, let's say 15 points. Only a few wars later the winning team won't get any further points for a victory.
At the end, the teams can only advance to arena 6 when the total ELO points in the whole system is increasing. This happens when many new clubs are created, but if 10000 new clubs are created today, it takes months before this effects the top teams.
Also, as fantasistz has stated in post #9, pumping more points into the system has been done by double ELO earning events in the past. This has caused an faster inflation of the system.
And, of course, the whole ELO system can also have an deflation. This happens when more clubs are closed than new clubs are created.
For a better understanding of “How is the club war ranking calculated” please search for the thread by that name in this section of the forum and there is an extensive conversation between some obviously intelligent individuals (yours truly excluded of course) that gives keen insight into the Elo system and why EA is utilizing a “modified” version. There are some very interesting posts and may help shed some further light on this conversation.
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