11 years ago
Cargo Ship insanity
It seems as if, after this update, quantities of items forthe cargo ships has drastically increased. 90-100+ metals? Even if you have maxed out the storage, that seems absurdly excessive. Another example is nails. 60-70+ nails? That's going in game every 20 minutes for almost the 6 hours between boats. Not to mention, even at market average price, you're talking 3600-4200 simoleons worth of product and you only get around 400 from the ship. And that is only *one* of 3 items.
While I understand the keys are the premium of premium currencies for the game. The quantities have become crippling in my opinion. However, I'm not seeing much in way of conversation on this issue, so maybe I'm missing something? Could a happy medium be found between the pre update requirements for cargo ships and the new, and add the ability to "load" what you have made a bit at a time, so you aren't forced to sell off everything else to make room and flood the already barely functioning global market with more stuff?
Just a frustrated Sunday Morning musing.
While I understand the keys are the premium of premium currencies for the game. The quantities have become crippling in my opinion. However, I'm not seeing much in way of conversation on this issue, so maybe I'm missing something? Could a happy medium be found between the pre update requirements for cargo ships and the new, and add the ability to "load" what you have made a bit at a time, so you aren't forced to sell off everything else to make room and flood the already barely functioning global market with more stuff?
Just a frustrated Sunday Morning musing.