Club Wars is not ready for prime-time. It's just too buggy. It needs to be removed while you figure out how to fix it and whether or not it's worth losing so many players.
The health level is completely wrong. I have now started two wars with less than 12 points, as have nearly all the players in my club. I thought that the health level was the total health of the club because it depleted so quickly, but I polled the other club members and everybody had a different number at exactly the same time. All of them said their numbers didn't make sense.
I have received awards of war types (don't know what to call them) like the anvil, but it's grayed out even though I have all the war supplies to launch an attack.
What is the deal with the war types? How do you qualify for them and how do you upgrade them? There's no rhyme or reason to it, and the tutorials say nothing.
The overwhelming response on this thread is negative, but even if you polled the players and determined that 80% favor the game, that doesn't matter because the 20% who are opposed are strongly opposed. Is it worth a new feature to lose 20% of your base? I'm not participating in the current contest and am reconsidering my usage of the game. I've been paying every month for a year to use the game and I just won a Megalopolis tournament, so I'm considering retiring from the game since I have now mastered it. My city is beautiful and it has all the features it needs, and the only thing that keeps me playing every day is the contest of mayors, and now that is a whole lot more difficult with war challenges that are not even possible to execute for the majority of the contest. The contest has gone from a game of skill to a game of luck, depending solely on how many war challenges you get and when they are assigned. Not good.