In the spirit of providing feedback that will hopefully be read and contemplated by the game developers, now that our club is on War #4 here are some observations and suggestions about club wars:
- Please fix matchmaking. We have fought four wars, and every opponent has been completely inactive. I honestly can't give you extensive feedback about club wars because we have no idea what a real battle looks like. We fight. Our opponent sits there for 2 days and does nothing except take damage until all shields are up. How am I supposed to give you feedback of any depth when your event is so poorly executed thanks to HORRIBLE MATCHMAKING?
- Assuming that this is just the way it is going to be, that there are a small number of active clubs and presumably thousands of inactive clubs that will never even fire a shot or repair, then here are some suggestions:
- Put shields on a timer. If the active battle stage of war is 1.5 days or 36 hours, then require shields to drop at least every 12 hours. Would let us get 3x the number of attacks in on a completely inactive enemy as we currently do. Which would let us complete more war assignments in Contest of Mayors. Would also let more club members earn war chests.
- By putting shields on a timer, it is a small punishment of sorts for those inactive clubs who refuse to repair cities. They lose the chance to repair, and earn cheap and easy war items. This is good and fitting punishment for them being so lame.
- Please, please, please, PLEASE don't allow war assignments to be allocated when a club is not involved in an active war. This is total garbage game design. I am beside myself to comprehend that this was not identified as a issue during beta testing.
As you can tell, I'm extremely frustrated. This is a fun game, and this new event has lots of great promise, if a few key blunders could be addressed. We can only hope fixes are being developed, but as communication is so poor, we are left to wonder... and to have blind faith...