@EA_Mai two times in a row - we were matched to against the exact same opponent club. Both wars we were soundly beaten by the other club, loosing 100,000 to 120,000 the 1st time, and 99,000 to 111,000 the 2nd time. I took a screen shot of the 2nd match. My club score was only 1572 vs. the other club was 1637. Didn't seem like a good match either time... mostly because the other club had vastly more active war players. If you are looking at the match making, perhaps you could include some type of "personal war score" much like is already done with plumbob points. Perhaps we now need vuwarpoints or something similar should be introduced. vu war rank sort of thing.
Also our 2nd war ended Tuesday morning, and Tuesday nights CoM Megalopolis had - launch 3 attacks for 3000 - as it's highest point assignment. I chose a the 2nd highest assignment forget what it was... and immediately got a 2000 point 4 war deliveries assignment. So my CoM Megalopolis score is ridiculously low and I have no chance of winning - again - because war assignments. I would really suggest you remove war assignments from CoM - this will allow players who do not wish to be involved in war to ignore it completely.
Originally I thought only President and VP were able to start war, but we found out the hard way that "senior" is also allowed to start war. As I have a war of my own in my club of those who want war vs. those who don't want war. I had to demote everyone to member, so now people can only blame me (VP), or the other VP or President for a war being started. This change was required but it makes accepting new members harder. In the past we would allow Senior Members the discretion to add new members, but not we have to revoke that due to the ability to start war. As war is such an all encompassing club activity - I would suggest you remove the ability for the "senior member" role to start war.
Next, most of all us (me included) who play war, have decided the "club prize" for winning vs. loosing - is almost a joke. So we are mostly playing out of it being something new to try. But in the above example, of 2 times in a row my club racked up 100,000 points or so... and LOST. The amount of resources used... to possibly win 30 simbucks, 3 plat keys, and 3 gold tokens is ridiculously low. I'd suggest your folks think about making a graduated scale where the higher the points during the war, the higher the prize should be. You already did this in Club Challenge rewards as part of CoM. I don't understand why you didn't do something similar in War.
Finally... In the last war, I literally decided to do a research project on how to get the best score. I literally never slept for more than 3 hours during the 36 hour war phase. I never allowed my war energy to hit 12, ever... instead I set alarms, etc... and always made sure my attacks started when I was at 11 war energy or less. My score... as expected was 16,000. As it's 4 energy per hour for 34 hours. And then 12 energy per hour for the final 2 hours of the war. i.e. 160 energy total per war. Out of this I have 2 comments.
1. The fact that the entire way to make points is to literally never wait more than 2.999999 hours before you launch a new attack is rather silly. You have designed a system that rewards nothing more than never getting a good night sleep.
2. When you do what I did, and don't sleep... you can use your entire 36 hours (160 energy) - which translates to 3 bronze, 3 silver, and 2 gold chests. Later with upgraded attacks, I'd be able to reach the 22,000 score needed for 3 gold chests... but here's the problem... all the chests seem to have the same random chance to get anything. This last time I got as many war attack item cards out of bronze as I did out of gold. So... really why bother with bronze or silver or gold... might as well have just said... here's your 8th chest. And to get your 9th chest hit 22,000 points. Because there was no difference in any of the chests, I randomly literally got from 1 bronze a plant monster card, and from 1 gold chest I also got a plant monster card and with both of them - they were not enough points to upgrade the plant monster lvl1 attack I already had. So either just collapse the chests into "X" number of war chests... or make something actually uncommon or rare come out of the silver or gold chests.
-Michael