I hate clubs that sit under shield for most of the war as much as the next person. But, there are some things that are within our control that can influence whether or not a club has to endure a long boring war where the enemy hides under shield. Here is what you can control:
- You control when war starts, more importantly, when the attack phase starts.
- Therefore, you should discuss in your club what is the best time that works for the most people?
- Once you agree on this time, then people have to be committed to be around near the first moments of the attack phase
- If your club is active, you won't fall behind.
- If you don't fall behind, then your opponent won't be in a position to sit under shield all war for a victory.
- You can control how frequently you war.
- Some clubs initiate a war the very first second they are able to (12 hours after last war finishes)
- Some clubs initiate a war at the same time of day each cycle (24 hours after the last war finishes)
- Some clubs only war once a week.
- Controlling frequency should help your members be able to know when they need to be active -> again, so you hopefully don't fall behind quickly after the start.
- Do you overkill, or do you kill with the exact amount of energy needed to shield the enemy city?
- How you go about attacking can greatly influence whether or not you enable your enemy to get an advantage over you and then hide.
- You control how many members are in your club. Do you have less than 25 members? Less than 20? Less than 15?
- If you face clubs that have more members than you, and you find yourself falling behind in score because they as a club have more energy to use than you, and then they stay under shield once they have gained the advantage, well...
- It is in your control to recruit additional members so that you don't routinely face opponents who have more energy than you do.
So while it is still frustrating... SUPER FRUSTRATING... when enemies hide and don't allow a fight to continue, there has to be at least SOME responsibility borne by yourselves.
If you are a club that starts slow or has a smaller membership, then you are likely to experience many wars where your enemy gains enough advantage over you to hide their way to a win. Quite frankly, if your club is 100% active, attacks strategically (by using/not using overkill properly), isn't outnumbered by more than one or two, and you still find you spend more than half the war with the enemy ahead and hiding under bubble from you, then, I'm sorry to say, you've just been outclassed. Not much you can do about it.
First, solve that problem due to a slow start or small membership. Then, let's develop ideas to fix any problems that might remain.