Hi Mai,
I finally finished a war and my thoughts on the updates are as below.
1. War currency: This is by far the best update among the recent changes. Not because it is great, but in comparison with the slew of disappointing changes, it is like the light in the darkness. The addition of war currency adds a subtle additional element to the war without causing upheaval and gives us additional options to source for war stuff, which is all good.
2. Arenas: These look very interesting on the first look, and the different arenas will do well to encourage players to work harder to unlock those of higher levels. And the arenas of the highest level are tailored for the most hardcore players, which suit their playing styles and needs.
The main problem I have with the arenas is that the rewards are less in the first two arenas, which are where all of us are at. So EA is telling us that we need more spurs in the hide to work to get to Tundra to get exactly the same rewards we used to get?
This is like telling customers to pay more for the exact same phone!
Not to mention that for us legit players, who play club wars for fun, getting to tundra seems impossible because our points kind of go back and forth due to winning and losing when fighting against strong opponents (it is no joke to fight opponents with points of more than 1850 despite my team having at least 6 members always getting 12k and above). Only hardcore players or cheaters who win all the time can get there. And for what? The same rewards as last time?
I feel that we are being severely penalized for just losing because it will take us many steps away from the next arena. Unlocking the next arena shouldn’t depend on whether we win enough. We could put in lots of efforts to fight wars but still lose because the opponent is simply better, cheats or uses feeder cities. And these efforts amount to nothing when the rewards get worse and the next arena is getting further from us.
So I suggest revamping the current computation of war points. Points should be awarded accordingly to how much we score during war, with extra big bonus points gven to the winner. This way, all of the clubs who participate actively in wars can have the chance to progress to next arena. Club wars is supposed to be about helping each other and having fun, I don’t see why we should be punished for just losing.
3. Shifting of goal posts: Okay, this is the worst of updates. I wonder if the planning team even uses common sense to devise the idea of changing the points required for personal chests. Again, it is like telling us to pay more for the exact same phone. Who in the world will like it?
I understand that EA is trying to make it harder for us to get disaster cards so we will tend to spend real money to get them instead. But didn’t the probability of getting disaster cards lowered with the introduction of war currency?
It will sit better with us if EA decides to decrease the amount of rewards in each personal chest instead.
With such huge gaps in points required for the chests, this becomes a problem where players may just stop trying for the chest on next level because it seems to take too much efforts. And I had encountered problems with the opponents staying in shield, not allowing us to get the personal chests we aimed for because they did not bother to come out to get more chests since they were far away from getting the next chest! EA wants us to play more, but at the same time, you are doing this to discourage us by making the chests too much of a hassle to get.
I know boosters help us to get more points but we still need to use the same amount of war stuff to get those points, right? So this will make players think twice about going for next chest.
4. Boosters: Okay, I’m pretty fine with it. But my team members hate it. They think boosters are unnecessary and don’t add anything to the game. I see boosters as something that can change the outcome of the war if players have more war currency to get more of them. So it’s a contest if who gets more war currency? The major issue I have with boosters is the side effect that now we need more points to get the chests because EA assumed that boosters can help us to get the chests anyway.
That’s all I have of now. Hope the planning team and developers will look into improving the points highlighted by us users. Otherwise, we will lose interest in club wars fast. As of now, lots of my team members, who are 12k or 16k (now 18k) scorers, are not eager to go into next war. And the current state of things just encourage more players to cheat to get war points high enough to unlock the arenas.